Bump the time-to-notes to 5.5 seconds, so the HWG has 2 seconds
and we have a .5 second buffer between the HWG fading out and notes. (Music start time and HWG timing is unchanged.) As a voodoo-extraction exercise, add a bunch of explanation of what the numbers mean. Put the last-second HWG timing in a comment, so it doesn't get lost.
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@@ -1163,16 +1163,39 @@ void ScreenGameplay::HandleScreenMessage( const ScreenMessage SM )
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* We may want to metric this, but for now, leave it like MAX/EX. -Chris */
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/*
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* Start the music going now, but don't actually make any noise for
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* at least 2.5 seconds. (This is so we scroll on screen smoothly.)
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* Don't actually reach any notes for at least 5.5 seconds.
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* "Here We Go" takes about two seconds, we want a half second or so of
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* a clear view, so we don't want any notes for 2.5 seconds, plus three
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* seconds until we actually begin the HWG.
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*/
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const float MinTimeToNotes = 5.5f;
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/*
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* Tell the music to start, but don't actually make any noise for
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* at least 2.5 (or 1.5) seconds. (This is so we scroll on screen smoothly.)
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*
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* Further, don't actually reach any notes for at least 5 seconds,
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* so we have time for the "Ready, Here We Go" sequence. */
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float delay = StartPlayingSong( 3.0f, 1.5f );
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* Use 1.5 seconds to (try to) start when "Ready" is fading in;
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* 2.5 for when it's fading out.
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*
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* The last set of timings was aiming for 1. fade in "Ready", 2. fade
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* out "Ready", 3. music starts, 4. fade in "HWG"; the current timing
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* is 1. fade in "Ready" and start music, 2. fade out "Ready", 3. fade
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* in "HWG".
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*
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* This is only a minimum: the music might be started later, to meet
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* the minimum-time-to-notes value. If you're writing song data,
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* and you want to make sure we get ideal timing here, make sure there's
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* a bit of space at the beginning of the music with no steps. */
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const float MinTimeToMusic = 1.5f;
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float delay = StartPlayingSong( MinTimeToNotes, MinTimeToMusic );
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/* Start the Here We Go sequence 2.5 seconds before notes, so we
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* have time to fade in and fade out. */
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this->SendScreenMessage( SM_StartHereWeGo, 3.0f );
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// use this for HWG right as the notes are starting
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// this->SendScreenMessage( SM_StartHereWeGo, delay - 3.0f );
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delay; /* hush compiler */
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}
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break;
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case SM_User+1:
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