Add include-once barrier; make members prot instead of public.
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@@ -1,3 +1,6 @@
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#ifndef SCREENCAUTION_H
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#define SCREENCAUTION_H 1
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/*
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-----------------------------------------------------------------------------
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Class: ScreenCaution
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@@ -23,11 +26,10 @@ public:
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virtual void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
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virtual void HandleScreenMessage( const ScreenMessage SM );
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Sprite m_sprCaution;
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TransitionFade m_Wipe;
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protected:
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void MenuStart( const PlayerNumber p );
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Sprite m_sprCaution;
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TransitionFade m_Wipe;
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};
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#endif
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