remove old comment
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@@ -78,15 +78,6 @@ void LyricDisplay::Update( float fDeltaTime )
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m_textLyrics.Command(OUT_COMMAND);
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m_textLyrics.Command(OUT_COMMAND);
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m_iCurLyricNumber++;
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m_iCurLyricNumber++;
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/*I figure for longer lines of text, the Lyric display object should
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be scaled down, if needed, by the .ScaleTo() function. But somehow
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it jus ain't working for me at all.. anyone able to do this
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properly?? We prolly should also add detection of where to put
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the Lyric object, if the arrows are on reverse? Jus an idea,
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but it kinda defeats the purpose of the Lyric object X/Y being a
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theme element :)
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*/
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}
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}
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/*
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/*
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