Tipsy can be modified now.

This commit is contained in:
Jason Felds
2011-02-12 01:23:01 -05:00
parent 089cf8cdd4
commit 7147b00e37
2 changed files with 18 additions and 2 deletions
+6
View File
@@ -145,6 +145,12 @@ ExpandSpeedScaleFromLow=0
ExpandSpeedScaleFromHigh=1
ExpandSpeedScaleToLow=1
# No need for the high here: that is already calculated in code.
TipsyTimerFrequency=1.2
TipsyColumnFrequency=1.8
TipsyArrowMagnitude=0.4
TipsyOffsetTimerFrequency=1.2
TipsyOffsetColumnFrequency=2
TipsyOffsetArrowMagnitude=0.4
QuantizeArrowYPosition=false
[Background]
+12 -2
View File
@@ -32,6 +32,12 @@ static ThemeMetric<float> EXPAND_MULTIPLIER_SCALE_TO_HIGH( "ArrowEffects", "Expa
static ThemeMetric<float> EXPAND_SPEED_SCALE_FROM_LOW( "ArrowEffects", "ExpandSpeedScaleFromLow" );
static ThemeMetric<float> EXPAND_SPEED_SCALE_FROM_HIGH( "ArrowEffects", "ExpandSpeedScaleFromHigh" );
static ThemeMetric<float> EXPAND_SPEED_SCALE_TO_LOW( "ArrowEffects", "ExpandSpeedScaleToLow" );
static ThemeMetric<float> TIPSY_TIMER_FREQUENCY( "ArrowEffects", "TipsyTimerFrequency" );
static ThemeMetric<float> TIPSY_COLUMN_FREQUENCY( "ArrowEffects", "TipsyColumnFrequency" );
static ThemeMetric<float> TIPSY_ARROW_MAGNITUDE( "ArrowEffects", "TipsyArrowMagnitude" );
static ThemeMetric<float> TIPSY_OFFSET_TIMER_FREQUENCY( "ArrowEffects", "TipsyOffsetTimerFrequency" );
static ThemeMetric<float> TIPSY_OFFSET_COLUMN_FREQUENCY( "ArrowEffects", "TipsyOffsetColumnFrequency" );
static ThemeMetric<float> TIPSY_OFFSET_ARROW_MAGNITUDE( "ArrowEffects", "TipsyOffsetArrowMagnitude" );
static ThemeMetric<bool> QUANTIZE_ARROW_Y( "ArrowEffects", "QuantizeArrowYPosition");
static float GetNoteFieldHeight( const PlayerState* pPlayerState )
@@ -327,7 +333,9 @@ float ArrowEffects::GetYPos( const PlayerState* pPlayerState, int iCol, float fY
const float* fEffects = pPlayerState->m_PlayerOptions.GetCurrent().m_fEffects;
if( fEffects[PlayerOptions::EFFECT_TIPSY] != 0 )
f += fEffects[PlayerOptions::EFFECT_TIPSY] * ( RageFastCos( RageTimer::GetTimeSinceStartFast()*1.2f + iCol*1.8f) * ARROW_SIZE*0.4f );
f += fEffects[PlayerOptions::EFFECT_TIPSY]
* ( RageFastCos( RageTimer::GetTimeSinceStartFast()*TIPSY_TIMER_FREQUENCY
+ iCol*TIPSY_COLUMN_FREQUENCY) * ARROW_SIZE*TIPSY_ARROW_MAGNITUDE );
// In beware's DDR Extreme-focused fork of StepMania 3.9, this value is
// floored, making arrows show on integer Y coordinates. Supposedly it makes
@@ -342,7 +350,9 @@ float ArrowEffects::GetYOffsetFromYPos( const PlayerState* pPlayerState, int iCo
const float* fEffects = pPlayerState->m_PlayerOptions.GetCurrent().m_fEffects;
if( fEffects[PlayerOptions::EFFECT_TIPSY] != 0 )
f -= fEffects[PlayerOptions::EFFECT_TIPSY] * ( RageFastCos( RageTimer::GetTimeSinceStartFast()*1.2f + iCol*2.f) * ARROW_SIZE*0.4f );
f -= fEffects[PlayerOptions::EFFECT_TIPSY]
* ( RageFastCos( RageTimer::GetTimeSinceStartFast()*TIPSY_OFFSET_TIMER_FREQUENCY
+ iCol*TIPSY_OFFSET_COLUMN_FREQUENCY) * ARROW_SIZE*TIPSY_OFFSET_ARROW_MAGNITUDE );
float fShift, fScale;
ArrowGetReverseShiftAndScale( pPlayerState, iCol, fYReverseOffsetPixels, fShift, fScale );