run ScreenOnCommand in BeginScreen
This commit is contained in:
@@ -57,6 +57,11 @@ void Screen::Init()
|
||||
SCREENMAN->PersistantScreen( asList[i] );
|
||||
}
|
||||
|
||||
void Screen::BeginScreen()
|
||||
{
|
||||
this->RunCommands( THEME->GetMetricA(m_sName, "ScreenOnCommand") );
|
||||
}
|
||||
|
||||
void Screen::Update( float fDeltaTime )
|
||||
{
|
||||
ActorFrame::Update( fDeltaTime );
|
||||
|
||||
@@ -42,7 +42,7 @@ public:
|
||||
virtual void Init();
|
||||
|
||||
/* This is called immediately before the screen is used. */
|
||||
virtual void BeginScreen() { }
|
||||
virtual void BeginScreen();
|
||||
|
||||
virtual void Update( float fDeltaTime );
|
||||
virtual bool OverlayInput( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
|
||||
|
||||
Reference in New Issue
Block a user