cleanup, typo

This commit is contained in:
Glenn Maynard
2006-01-18 20:29:52 +00:00
parent 2b431688d7
commit 70ef38d0b4
+3 -3
View File
@@ -355,7 +355,7 @@ void ScreenGameplay::Init()
ScreenWithMenuElements::Init(); ScreenWithMenuElements::Init();
/* Pause MEMCARDMAN. If a memory card is remove, we don't want to interrupt the /* Pause MEMCARDMAN. If a memory card is removed, we don't want to interrupt the
* player by making a noise until the game finishes. */ * player by making a noise until the game finishes. */
if( !GAMESTATE->m_bDemonstrationOrJukebox ) if( !GAMESTATE->m_bDemonstrationOrJukebox )
MEMCARDMAN->PauseMountingThread(); MEMCARDMAN->PauseMountingThread();
@@ -761,14 +761,14 @@ void ScreenGameplay::Init()
m_textSurviveTime.SetDiffuse( RageColor(1,1,1,0) ); m_textSurviveTime.SetDiffuse( RageColor(1,1,1,0) );
this->AddChild( &m_textSurviveTime ); this->AddChild( &m_textSurviveTime );
} }
m_soundAssistTick.Load( THEME->GetPathS(m_sName,"assist tick"), true );
} }
m_SongBackground.Init(); m_SongBackground.Init();
if( !GAMESTATE->m_bDemonstrationOrJukebox ) // only load if we're going to use it if( !GAMESTATE->m_bDemonstrationOrJukebox ) // only load if we're going to use it
{ {
m_soundAssistTick.Load( THEME->GetPathS(m_sName,"assist tick"), true );
switch( GAMESTATE->m_PlayMode ) switch( GAMESTATE->m_PlayMode )
{ {
case PLAY_MODE_BATTLE: case PLAY_MODE_BATTLE: