From 70ef38d0b4c78c7fd24b9a0f5419c786ffc9400f Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Wed, 18 Jan 2006 20:29:52 +0000 Subject: [PATCH] cleanup, typo --- stepmania/src/ScreenGameplay.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/stepmania/src/ScreenGameplay.cpp b/stepmania/src/ScreenGameplay.cpp index c16e625e5d..55459ca343 100644 --- a/stepmania/src/ScreenGameplay.cpp +++ b/stepmania/src/ScreenGameplay.cpp @@ -355,7 +355,7 @@ void ScreenGameplay::Init() ScreenWithMenuElements::Init(); - /* Pause MEMCARDMAN. If a memory card is remove, we don't want to interrupt the + /* Pause MEMCARDMAN. If a memory card is removed, we don't want to interrupt the * player by making a noise until the game finishes. */ if( !GAMESTATE->m_bDemonstrationOrJukebox ) MEMCARDMAN->PauseMountingThread(); @@ -761,14 +761,14 @@ void ScreenGameplay::Init() m_textSurviveTime.SetDiffuse( RageColor(1,1,1,0) ); this->AddChild( &m_textSurviveTime ); } + + m_soundAssistTick.Load( THEME->GetPathS(m_sName,"assist tick"), true ); } m_SongBackground.Init(); if( !GAMESTATE->m_bDemonstrationOrJukebox ) // only load if we're going to use it { - m_soundAssistTick.Load( THEME->GetPathS(m_sName,"assist tick"), true ); - switch( GAMESTATE->m_PlayMode ) { case PLAY_MODE_BATTLE: