use mixed case values for enum Grade so that enum matches strings matches Lua

This commit is contained in:
Chris Danford
2005-08-14 11:38:31 +00:00
parent b1010041a2
commit 70d1f0eadb
16 changed files with 116 additions and 116 deletions
+10 -10
View File
@@ -20,7 +20,7 @@ GradeDisplay::GradeDisplay()
m_fTimeLeftInScroll = 0;
m_bDoScrolling = 0;
SetGrade( PLAYER_1, GRADE_NO_DATA );
SetGrade( PLAYER_1, Grade_NoData );
}
bool GradeDisplay::Load( RageTextureID ID )
@@ -91,14 +91,14 @@ int GradeDisplay::GetFrameIndex( PlayerNumber pn, Grade g )
int iFrame;
switch( g )
{
case GRADE_TIER01: iFrame = 0; break;
case GRADE_TIER02: iFrame = 1; break;
case GRADE_TIER03: iFrame = 2; break;
case GRADE_TIER04: iFrame = 3; break;
case GRADE_TIER05: iFrame = 4; break;
case GRADE_TIER06: iFrame = 5; break;
case GRADE_TIER07: iFrame = 6; break;
case GRADE_FAILED: iFrame = 7; break;
case Grade_Tier01: iFrame = 0; break;
case Grade_Tier02: iFrame = 1; break;
case Grade_Tier03: iFrame = 2; break;
case Grade_Tier04: iFrame = 3; break;
case Grade_Tier05: iFrame = 4; break;
case Grade_Tier06: iFrame = 5; break;
case Grade_Tier07: iFrame = 6; break;
case Grade_Failed: iFrame = 7; break;
default: iFrame = 7; break;
}
iFrame *= iNumCols;
@@ -115,7 +115,7 @@ void GradeDisplay::SetGrade( PlayerNumber pn, Grade g )
m_bDoScrolling = false;
StopUsingCustomCoords();
if(g != GRADE_NO_DATA)
if(g != Grade_NoData)
{
SetState( GetFrameIndex(pn,g) );
SetDiffuseAlpha( 1 );