use mixed case values for enum Grade so that enum matches strings matches Lua
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@@ -20,7 +20,7 @@ GradeDisplay::GradeDisplay()
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m_fTimeLeftInScroll = 0;
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m_bDoScrolling = 0;
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SetGrade( PLAYER_1, GRADE_NO_DATA );
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SetGrade( PLAYER_1, Grade_NoData );
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}
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bool GradeDisplay::Load( RageTextureID ID )
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@@ -91,14 +91,14 @@ int GradeDisplay::GetFrameIndex( PlayerNumber pn, Grade g )
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int iFrame;
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switch( g )
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{
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case GRADE_TIER01: iFrame = 0; break;
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case GRADE_TIER02: iFrame = 1; break;
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case GRADE_TIER03: iFrame = 2; break;
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case GRADE_TIER04: iFrame = 3; break;
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case GRADE_TIER05: iFrame = 4; break;
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case GRADE_TIER06: iFrame = 5; break;
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case GRADE_TIER07: iFrame = 6; break;
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case GRADE_FAILED: iFrame = 7; break;
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case Grade_Tier01: iFrame = 0; break;
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case Grade_Tier02: iFrame = 1; break;
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case Grade_Tier03: iFrame = 2; break;
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case Grade_Tier04: iFrame = 3; break;
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case Grade_Tier05: iFrame = 4; break;
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case Grade_Tier06: iFrame = 5; break;
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case Grade_Tier07: iFrame = 6; break;
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case Grade_Failed: iFrame = 7; break;
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default: iFrame = 7; break;
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}
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iFrame *= iNumCols;
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@@ -115,7 +115,7 @@ void GradeDisplay::SetGrade( PlayerNumber pn, Grade g )
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m_bDoScrolling = false;
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StopUsingCustomCoords();
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if(g != GRADE_NO_DATA)
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if(g != Grade_NoData)
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{
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SetState( GetFrameIndex(pn,g) );
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SetDiffuseAlpha( 1 );
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