fix minor warnings

This commit is contained in:
Glenn Maynard
2003-03-05 23:47:08 +00:00
parent be89073042
commit 70af758545
2 changed files with 4 additions and 4 deletions
+3 -3
View File
@@ -263,7 +263,7 @@ void BGAnimationLayer::LoadFromAniLayerFile( CString sPath, CString sSongBGPath
int iSpriteArea = int( m_Sprites[0].GetUnzoomedWidth()*m_Sprites[0].GetUnzoomedHeight() );
int iMaxArea = SCREEN_WIDTH*SCREEN_HEIGHT;
m_iNumSprites = m_iNumParticles = iMaxArea / iSpriteArea;
m_iNumSprites = m_iNumParticles = min( m_iNumSprites, MAX_SPRITES );
m_iNumSprites = m_iNumParticles = min( m_iNumSprites, unsigned(MAX_SPRITES) );
for( unsigned i=0; i<m_iNumSprites; i++ )
{
m_Sprites[i].Load( sPath );
@@ -669,7 +669,7 @@ void BGAnimationLayer::Update( float fDeltaTime )
float fTotalWidth = m_iNumTilesWide * m_fTilesSpacingX;
float fTotalHeight = m_iNumTilesHigh * m_fTilesSpacingY;
ASSERT( m_iNumSprites == m_iNumTilesWide * m_iNumTilesHigh );
ASSERT( int(m_iNumSprites) == m_iNumTilesWide * m_iNumTilesHigh );
for( int x=0; x<m_iNumTilesWide; x++ )
{
@@ -844,7 +844,7 @@ void BGAnimationLayer::GainingFocus()
// if movie texture, pause and play movie so we don't waste CPU cycles decoding frames that won't be shown
m_Sprites[0].GetTexture()->Play();
for( int i=0; i<m_iNumSprites; i++ )
for( unsigned i=0; i<m_iNumSprites; i++ )
m_Sprites[i].Command( m_sCommand );
}