fix assert
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@@ -885,8 +885,10 @@ void MovieTexture_FFMpeg::DecoderThread()
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SDL_Delay( int(1000*fTime) );
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{
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/* The only reason m_BufferFinished might be non-zero right now (before
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* ConvertFrame()) is if we're quitting. */
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int n = SDL_SemValue( m_BufferFinished );
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ASSERT_M( n == 0, ssprintf("%i", n) );
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ASSERT_M( n == 0 || m_State == DECODER_QUIT, ssprintf("%i, %i", n, m_State) );
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}
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ConvertFrame();
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