revert. my 'fix' was an error which made sm use software fallback. opengl still slow on ati cards
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@@ -5,7 +5,7 @@ void main(void)
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gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
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gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
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vec4 multiplied_tex_coord = gl_TextureMatrix[0] * gl_MultiTexCoord0;
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vec4 multiplied_tex_coord = gl_TextureMatrix[0] * gl_MultiTexCoord0;
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gl_TexCoord[0] = (multiplied_tex_coord * TextureMatrixScale) +
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gl_TexCoord[0] = (multiplied_tex_coord * TextureMatrixScale) +
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(gl_MultiTexCoord0 * (vec4(1)-TextureMatrixScale);
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(gl_MultiTexCoord0 * (vec4(1)-TextureMatrixScale));
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gl_FrontColor = gl_Color;
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gl_FrontColor = gl_Color;
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}
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}
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