diff --git a/stepmania/Data/Shaders/GLSL/Texture matrix scaling.vert b/stepmania/Data/Shaders/GLSL/Texture matrix scaling.vert index 01780f04e2..9bc1e55360 100644 --- a/stepmania/Data/Shaders/GLSL/Texture matrix scaling.vert +++ b/stepmania/Data/Shaders/GLSL/Texture matrix scaling.vert @@ -5,7 +5,7 @@ void main(void) gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; vec4 multiplied_tex_coord = gl_TextureMatrix[0] * gl_MultiTexCoord0; gl_TexCoord[0] = (multiplied_tex_coord * TextureMatrixScale) + - (gl_MultiTexCoord0 * (vec4(1)-TextureMatrixScale); + (gl_MultiTexCoord0 * (vec4(1)-TextureMatrixScale)); gl_FrontColor = gl_Color; }