Make sure that the correct function is actually overridden. See list.
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@@ -17,7 +17,8 @@ public:
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virtual ~Banner() { }
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virtual ~Banner() { }
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virtual Actor *Copy() const;
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virtual Actor *Copy() const;
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virtual void Load( RageTextureID ID, bool bIsBanner=true );
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void Load( RageTextureID ID, bool bIsBanner );
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virtual void Load( RageTextureID ID ) { Load( ID, true ); }
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virtual void Update( float fDeltaTime );
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virtual void Update( float fDeltaTime );
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@@ -18,6 +18,7 @@ public:
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virtual bool EarlyAbortDraw() const { return m_bBlank || Sprite::EarlyAbortDraw(); }
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virtual bool EarlyAbortDraw() const { return m_bBlank || Sprite::EarlyAbortDraw(); }
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bool Load( RString sFilePath );
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bool Load( RString sFilePath );
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virtual void Load( RageTextureID ID ) { Load( ID.filename ); }
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virtual void LoadFromNode( const XNode* pNode );
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virtual void LoadFromNode( const XNode* pNode );
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virtual Actor *Copy() const;
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virtual Actor *Copy() const;
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