Revert the wrong way to fix Fails.

This commit is contained in:
Jason Felds
2011-07-07 00:58:54 -04:00
parent 740454eff0
commit 6f2fb1b673
3 changed files with 7 additions and 12 deletions
-2
View File
@@ -716,8 +716,6 @@ void GameState::BeginStage()
ModsGroup<PlayerOptions> &po = m_pPlayerState[p]->m_PlayerOptions; ModsGroup<PlayerOptions> &po = m_pPlayerState[p]->m_PlayerOptions;
po.Assign(ModsLevel_Stage, po.Assign(ModsLevel_Stage,
m_pPlayerState[p]->m_PlayerOptions.GetPreferred()); m_pPlayerState[p]->m_PlayerOptions.GetPreferred());
// Note: at this point, fail type should already be set.
PO_GROUP_ASSIGN(po, ModsLevel_Preferred, m_FailType, po.GetPreferred().m_FailType);
} }
} }
if( !ARE_STAGE_SONG_MODS_FORCED ) if( !ARE_STAGE_SONG_MODS_FORCED )
+4 -5
View File
@@ -125,15 +125,16 @@ XToString( CourseSortOrders );
StringToX( CourseSortOrders ); StringToX( CourseSortOrders );
LuaXType( CourseSortOrders ); LuaXType( CourseSortOrders );
static const char *DefaultFailTypeNames[] = { // XXX: Fix fail bug?
/* static const char *DefaultFailTypeNames[] = {
"Immediate", "Immediate",
"ImmediateContinue", "ImmediateContinue",
"AtEnd", "EndOfSong",
"Off", "Off",
}; };
XToString( DefaultFailType ); XToString( DefaultFailType );
StringToX( DefaultFailType ); StringToX( DefaultFailType );
LuaXType( DefaultFailType ); LuaXType( DefaultFailType ); */
bool g_bAutoRestart = false; bool g_bAutoRestart = false;
#ifdef DEBUG #ifdef DEBUG
@@ -190,8 +191,6 @@ PrefsManager::PrefsManager() :
m_fLifeDifficultyScale ( "LifeDifficultyScale", 1.0f ), m_fLifeDifficultyScale ( "LifeDifficultyScale", 1.0f ),
m_sDefaultFailType ("DefaultFailType", FAIL_IMMEDIATE),
m_iRegenComboAfterMiss ( "RegenComboAfterMiss", 5 ), m_iRegenComboAfterMiss ( "RegenComboAfterMiss", 5 ),
m_bMercifulDrain ( "MercifulDrain", true ), // negative life deltas are scaled by the players life percentage m_bMercifulDrain ( "MercifulDrain", true ), // negative life deltas are scaled by the players life percentage
+3 -5
View File
@@ -115,8 +115,8 @@ enum CourseSortOrders
enum DefaultFailType enum DefaultFailType
{ {
FAIL_IMMEDIATE, FAIL_IMMEDIATE,
FAIL_IMMEDIATE_CONTINUE, FAIL_IMMEDIATECONTINUE,
FAIL_AT_END, FAIL_ENDOFSONG,
FAIL_OFF, FAIL_OFF,
NUM_DefaultFailType, NUM_DefaultFailType,
DefaultFailType_Invalid DefaultFailType_Invalid
@@ -286,9 +286,7 @@ public:
/** @brief Enable some quirky behavior used by some older versions of StepMania. */ /** @brief Enable some quirky behavior used by some older versions of StepMania. */
Preference<bool> m_bQuirksMode; Preference<bool> m_bQuirksMode;
// Preference<RString> m_sDefaultFailType; // XXX: Fix fail bug?
/** @brief The specific failure type to use at the beginning. */
Preference<DefaultFailType> m_sDefaultFailType;
// Debug: // Debug:
Preference<bool> m_bLogToDisk; Preference<bool> m_bLogToDisk;