Revert the wrong way to fix Fails.

This commit is contained in:
Jason Felds
2011-07-07 00:58:54 -04:00
parent 740454eff0
commit 6f2fb1b673
3 changed files with 7 additions and 12 deletions
+4 -5
View File
@@ -125,15 +125,16 @@ XToString( CourseSortOrders );
StringToX( CourseSortOrders );
LuaXType( CourseSortOrders );
static const char *DefaultFailTypeNames[] = {
// XXX: Fix fail bug?
/* static const char *DefaultFailTypeNames[] = {
"Immediate",
"ImmediateContinue",
"AtEnd",
"EndOfSong",
"Off",
};
XToString( DefaultFailType );
StringToX( DefaultFailType );
LuaXType( DefaultFailType );
LuaXType( DefaultFailType ); */
bool g_bAutoRestart = false;
#ifdef DEBUG
@@ -190,8 +191,6 @@ PrefsManager::PrefsManager() :
m_fLifeDifficultyScale ( "LifeDifficultyScale", 1.0f ),
m_sDefaultFailType ("DefaultFailType", FAIL_IMMEDIATE),
m_iRegenComboAfterMiss ( "RegenComboAfterMiss", 5 ),
m_bMercifulDrain ( "MercifulDrain", true ), // negative life deltas are scaled by the players life percentage