Revert the wrong way to fix Fails.
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@@ -716,8 +716,6 @@ void GameState::BeginStage()
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ModsGroup<PlayerOptions> &po = m_pPlayerState[p]->m_PlayerOptions;
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po.Assign(ModsLevel_Stage,
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m_pPlayerState[p]->m_PlayerOptions.GetPreferred());
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// Note: at this point, fail type should already be set.
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PO_GROUP_ASSIGN(po, ModsLevel_Preferred, m_FailType, po.GetPreferred().m_FailType);
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}
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}
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if( !ARE_STAGE_SONG_MODS_FORCED )
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