Revert the wrong way to fix Fails.

This commit is contained in:
Jason Felds
2011-07-07 00:58:54 -04:00
parent 740454eff0
commit 6f2fb1b673
3 changed files with 7 additions and 12 deletions
-2
View File
@@ -716,8 +716,6 @@ void GameState::BeginStage()
ModsGroup<PlayerOptions> &po = m_pPlayerState[p]->m_PlayerOptions;
po.Assign(ModsLevel_Stage,
m_pPlayerState[p]->m_PlayerOptions.GetPreferred());
// Note: at this point, fail type should already be set.
PO_GROUP_ASSIGN(po, ModsLevel_Preferred, m_FailType, po.GetPreferred().m_FailType);
}
}
if( !ARE_STAGE_SONG_MODS_FORCED )