obscure boundry case timing tweaks
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@@ -569,11 +569,11 @@ int RageSound::GetPositionSecondsInternal() const
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}
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/* If we don't yet have any position data, GetPCM hasn't yet been called at all,
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* so report the static position. */
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* so guess what we think the real time is. */
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if(pos_map.empty())
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{
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LOG->Trace("no data yet; %i", position);
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return position;
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return position - int(samplerate()*SOUNDMAN->GetPlayLatency());
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}
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/* Get our current hardware position. */
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@@ -605,7 +605,7 @@ int RageSound::GetPositionSecondsInternal() const
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dist = abs(pos_map[i].sampleno + pos_map[i].samples - cur_sample);
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if(dist < closest_position_dist)
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{
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closest_position_dist = dist + pos_map[i].samples;
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closest_position_dist = dist;
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closest_position = pos_map[i].position + pos_map[i].samples + dist;
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}
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}
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