Partial revert. Restore most delays/stops.
The only thing to fix properly is when stops and delays share the same row.
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+1
-2
@@ -938,8 +938,7 @@ void TimingData::GetBeatAndBPSFromElapsedTimeNoOffset( float fElapsedTime, float
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iEventType = FOUND_DELAY;
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iEventType = FOUND_DELAY;
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}
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}
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if (itSS != segs[SEGMENT_STOP].end() &&
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if (itSS != segs[SEGMENT_STOP].end() &&
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(*itSS)->GetRow() < iEventRow &&
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(*itSS)->GetRow() < iEventRow ) // && iEventType != FOUND_DELAY )
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iEventType != FOUND_DELAY )
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{
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{
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iEventRow = (*itSS)->GetRow();
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iEventRow = (*itSS)->GetRow();
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iEventType = FOUND_STOP;
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iEventType = FOUND_STOP;
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