fix invalid pn value (which isn't actually used; just reducing StyleI use)
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@@ -4,7 +4,8 @@
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#include "ScreenManager.h"
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#include "ScreenManager.h"
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#include "GameSoundManager.h"
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#include "GameSoundManager.h"
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#include "GameConstantsAndTypes.h"
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#include "GameConstantsAndTypes.h"
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#include "PrefsManager.h"
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#include "GameState.h"
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#include "Style.h"
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#include "ThemeManager.h"
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#include "ThemeManager.h"
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#include "ScreenDimensions.h"
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#include "ScreenDimensions.h"
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@@ -92,13 +93,14 @@ void ScreenPrompt::Input( const DeviceInput& DeviceI, const InputEventType type,
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if( DeviceI.device==DEVICE_KEYBOARD && type==IET_FIRST_PRESS )
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if( DeviceI.device==DEVICE_KEYBOARD && type==IET_FIRST_PRESS )
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{
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{
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PlayerNumber pn = GAMESTATE->GetCurrentStyle()->ControllerToPlayerNumber( GameI.controller );
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switch( DeviceI.button )
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switch( DeviceI.button )
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{
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{
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case KEY_LEFT:
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case KEY_LEFT:
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this->MenuLeft( StyleI.player );
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this->MenuLeft( pn );
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return;
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return;
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case KEY_RIGHT:
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case KEY_RIGHT:
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this->MenuRight( StyleI.player );
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this->MenuRight( pn );
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return;
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return;
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}
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}
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}
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}
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