From 6e7c6adea1d1e712487715f23e2d0d192d225cd1 Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Sat, 4 Dec 2004 11:09:32 +0000 Subject: [PATCH] fix invalid pn value (which isn't actually used; just reducing StyleI use) --- stepmania/src/ScreenPrompt.cpp | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) diff --git a/stepmania/src/ScreenPrompt.cpp b/stepmania/src/ScreenPrompt.cpp index 9a861165da..49e66e74f0 100644 --- a/stepmania/src/ScreenPrompt.cpp +++ b/stepmania/src/ScreenPrompt.cpp @@ -4,7 +4,8 @@ #include "ScreenManager.h" #include "GameSoundManager.h" #include "GameConstantsAndTypes.h" -#include "PrefsManager.h" +#include "GameState.h" +#include "Style.h" #include "ThemeManager.h" #include "ScreenDimensions.h" @@ -92,13 +93,14 @@ void ScreenPrompt::Input( const DeviceInput& DeviceI, const InputEventType type, if( DeviceI.device==DEVICE_KEYBOARD && type==IET_FIRST_PRESS ) { + PlayerNumber pn = GAMESTATE->GetCurrentStyle()->ControllerToPlayerNumber( GameI.controller ); switch( DeviceI.button ) { case KEY_LEFT: - this->MenuLeft( StyleI.player ); + this->MenuLeft( pn ); return; case KEY_RIGHT: - this->MenuRight( StyleI.player ); + this->MenuRight( pn ); return; } }