fix invalid pn value (which isn't actually used; just reducing StyleI use)
This commit is contained in:
@@ -4,7 +4,8 @@
|
||||
#include "ScreenManager.h"
|
||||
#include "GameSoundManager.h"
|
||||
#include "GameConstantsAndTypes.h"
|
||||
#include "PrefsManager.h"
|
||||
#include "GameState.h"
|
||||
#include "Style.h"
|
||||
#include "ThemeManager.h"
|
||||
#include "ScreenDimensions.h"
|
||||
|
||||
@@ -92,13 +93,14 @@ void ScreenPrompt::Input( const DeviceInput& DeviceI, const InputEventType type,
|
||||
|
||||
if( DeviceI.device==DEVICE_KEYBOARD && type==IET_FIRST_PRESS )
|
||||
{
|
||||
PlayerNumber pn = GAMESTATE->GetCurrentStyle()->ControllerToPlayerNumber( GameI.controller );
|
||||
switch( DeviceI.button )
|
||||
{
|
||||
case KEY_LEFT:
|
||||
this->MenuLeft( StyleI.player );
|
||||
this->MenuLeft( pn );
|
||||
return;
|
||||
case KEY_RIGHT:
|
||||
this->MenuRight( StyleI.player );
|
||||
this->MenuRight( pn );
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user