try to fix snapping with hold notes
before, we were setting spurious TAP_HOLD_HEADs, and we weren't checking hold tails, which would cause taps to be moved inside the tail end of holds
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@@ -1160,7 +1160,7 @@ void NoteDataUtil::SnapToNearestNoteType( NoteData &in, NoteType nt1, NoteType n
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int iNoteIndexBegin = BeatToNoteRow( fBeginBeat );
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int iNoteIndexEnd = BeatToNoteRow( fEndBeat );
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//ConvertHoldNotesTo2sAnd3s();
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in.ConvertHoldNotesTo2sAnd3s();
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// iterate over all TapNotes in the interval and snap them
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for( int i=iNoteIndexBegin; i<=iNoteIndexEnd; i++ )
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@@ -1180,19 +1180,31 @@ void NoteDataUtil::SnapToNearestNoteType( NoteData &in, NoteType nt1, NoteType n
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for( int c=0; c<in.GetNumTracks(); c++ )
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{
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if( iOldIndex == iNewIndex )
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continue;
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TapNote note = in.GetTapNote(c, iOldIndex);
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if( note == TAP_EMPTY )
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continue;
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in.SetTapNote(c, iOldIndex, TAP_EMPTY);
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// HoldNotes override TapNotes
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if(in.GetTapNote(c, iNewIndex) == TAP_TAP)
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note = TAP_HOLD_HEAD;
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const TapNote oldnote = in.GetTapNote(c, iNewIndex);
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if( note == TAP_TAP &&
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(oldnote == TAP_HOLD_HEAD || oldnote == TAP_HOLD_TAIL) )
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continue; // HoldNotes override TapNotes
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/* If two hold note boundaries are getting snapped together,
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* merge them. */
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if( (note == TAP_HOLD_HEAD && oldnote == TAP_HOLD_TAIL) ||
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(note == TAP_HOLD_TAIL && oldnote == TAP_HOLD_HEAD))
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note = TAP_EMPTY;
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in.SetTapNote(c, iNewIndex, note );
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}
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}
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//Convert2sAnd3sToHoldNotes();
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in.Convert2sAnd3sToHoldNotes();
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}
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