Lots of updates today. Nice.
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@@ -137,6 +137,14 @@ void LifeMeterBattery::AddLives( int iLives )
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m_fBatteryBlinkTime = 0;
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}
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void LifeMeterBattery::ChangeLives(int iLifeDiff)
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{
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if( iLifeDiff < 0 )
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SubtractLives( abs(iLifeDiff) );
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else if( iLifeDiff > 0 )
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AddLives(iLifeDiff);
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}
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void LifeMeterBattery::ChangeLife( TapNoteScore score )
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{
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if( m_iLivesLeft == 0 )
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@@ -254,13 +262,14 @@ class LunaLifeMeterBattery: public Luna<LifeMeterBattery>
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{
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public:
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static int GetLivesLeft( T* p, lua_State *L ) { lua_pushnumber( L, p->GetLivesLeft() ); return 1; }
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// is this right? wtf -q2x
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static int GetTotalLives( T* p, lua_State *L ) { lua_pushnumber( L, GAMESTATE->m_SongOptions.GetSong().m_iBatteryLives ); return 1; }
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static int ChangeLives( T* p, lua_State *L ) { p->ChangeLives(IArg(1)); return 0; }
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LunaLifeMeterBattery()
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{
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ADD_METHOD( GetLivesLeft );
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ADD_METHOD( GetTotalLives );
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ADD_METHOD( ChangeLives );
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}
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};
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@@ -32,6 +32,7 @@ public:
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void Refresh();
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int GetLivesLeft() { return m_iLivesLeft; }
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void ChangeLives(int iLifeDiff);
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// Lua
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virtual void PushSelf( lua_State *L );
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