add ScoreDisplayCalories
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@@ -2,6 +2,12 @@
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#include "RollingNumbers.h"
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#include "RageUtil.h"
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#include "XmlFile.h"
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#include "ActorUtil.h"
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// lua start
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LUA_REGISTER_CLASS( RollingNumbers )
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// lua end
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REGISTER_ACTOR_CLASS( RollingNumbers );
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RollingNumbers::RollingNumbers()
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{
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@@ -36,6 +42,8 @@ void RollingNumbers::Update( float fDeltaTime )
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void RollingNumbers::SetTargetNumber( float fTargetNumber )
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{
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if( fTargetNumber == m_fTargetNumber ) // no change
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return;
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m_fTargetNumber = fTargetNumber;
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m_fScoreVelocity = (m_fTargetNumber-m_fCurrentNumber) / m_fApproachSeconds;
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}
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