Changed many parts of GameCommand to improve error reporting. Fixed GameCommand setpref to not set when loading the command. Minor fix to ScreenOptionsExample.ini to explain that SongInCurrentSongGroup is unusable. CommonMetrics, CourseContentsList, HoldJudgent, OptionRowHandler all have minor changes to fix crashes on malformed theme data.

This commit is contained in:
Kyzentun
2014-07-14 15:41:04 -06:00
parent fb1a251b7a
commit 6cf23c4dc3
10 changed files with 147 additions and 89 deletions
@@ -32,7 +32,7 @@ InputMode="individual"
# LineNames sets the names of the rows on the screen. # LineNames sets the names of the rows on the screen.
# Names are separated by commas and can be anything that doesn't contain a comma. # Names are separated by commas and can be anything that doesn't contain a comma.
# Each name will be appended to "Line" to find the metric that defines that line. So a line name of "a" will be defined by the metric "Linea". # Each name will be appended to "Line" to find the metric that defines that line. So a line name of "a" will be defined by the metric "Linea".
LineNames="a,b,c,d,e,f,g,h,i,j,k,l,m,n" LineNames="a,b,c,d,e,f,g,h,j,k,l,m,n"
# Each line is defined by a metric that sets its type and arguments for that type. # Each line is defined by a metric that sets its type and arguments for that type.
# This example is going to include a simple example of each type. # This example is going to include a simple example of each type.
@@ -71,7 +71,8 @@ Lineg="list,Groups"
Lineh="list,Difficulties" Lineh="list,Difficulties"
# The "SongsInCurrentSongGroup" subtype # The "SongsInCurrentSongGroup" subtype
Linei="list,SongsInCurrentSongGroup" # This option row type is not actually usable because it requires language file entries for every song, which is impractical.
#Linei="list,SongsInCurrentSongGroup"
# This is the end of the list subtype examples. # This is the end of the list subtype examples.
@@ -82,8 +83,8 @@ Linej="lua,ArbitrarySpeedMods()"
# The "steps" row type creates choices for the different charts for the current song. It takes a single argument, "EditSteps" or "EditSourceSteps". Its purpose is currently unknown. # The "steps" row type creates choices for the different charts for the current song. It takes a single argument, "EditSteps" or "EditSourceSteps". Its purpose is currently unknown.
Linek="steps,EditSteps" Linek="steps,EditSteps"
# The "stepstype" row type is related to the "steps" row type and takes the same argument. Its purpose is also unknown. # The "stepstype" row type is related to the "steps" row type. It takes a single argument, "EditStepsType" or "EditSourceStepsType". Its purpose is also unknown.
Linel="stepstype,EditSteps" Linel="stepstype,EditStepsType"
# The "conf" row type constructs a row for changing a conf option. conf options are the options in Preferences.ini and the argument is the name of the option to edit. # The "conf" row type constructs a row for changing a conf option. conf options are the options in Preferences.ini and the argument is the name of the option to edit.
Linem="conf,AllowW1" Linem="conf,AllowW1"
+11 -8
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@@ -126,18 +126,21 @@ void BitmapText::LoadFromNode( const XNode* pNode )
ThemeManager::EvaluateString( sAltText ); ThemeManager::EvaluateString( sAltText );
RString sFont; RString sFont;
if( !ActorUtil::GetAttrPath(pNode, "Font", sFont) && // The short circuiting loading condition that was here before wasn't short circuiting correctly on all platforms.
!ActorUtil::GetAttrPath(pNode, "File", sFont) ) if(!ActorUtil::GetAttrPath(pNode, "Font", sFont))
{ {
if( !pNode->GetAttrValue("Font", sFont) && if(!ActorUtil::GetAttrPath(pNode, "File", sFont))
!pNode->GetAttrValue("File", sFont) ) // accept "File" for backward compatibility
{ {
LuaHelpers::ReportScriptErrorFmt( "%s: BitmapText: Font or File attribute not found", if( !pNode->GetAttrValue("Font", sFont) &&
ActorUtil::GetWhere(pNode).c_str() ); !pNode->GetAttrValue("File", sFont) ) // accept "File" for backward compatibility
sFont = "Common Normal"; {
LuaHelpers::ReportScriptErrorFmt( "%s: BitmapText: Font or File attribute not found",
ActorUtil::GetWhere(pNode).c_str() );
sFont = "Common Normal";
}
} }
sFont = THEME->GetPathF( "", sFont );
} }
sFont = THEME->GetPathF( "", sFont );
LoadFromFont( sFont ); LoadFromFont( sFont );
+10 -2
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@@ -38,7 +38,11 @@ void ThemeMetricDifficultiesToShow::Read()
vector<RString> v; vector<RString> v;
split( ThemeMetric<RString>::GetValue(), ",", v ); split( ThemeMetric<RString>::GetValue(), ",", v );
ASSERT( v.size() > 0 ); if(v.empty())
{
LuaHelpers::ReportScriptError("DifficultiesToShow must have at least one entry.");
return;
}
FOREACH_CONST( RString, v, i ) FOREACH_CONST( RString, v, i )
{ {
@@ -73,7 +77,11 @@ void ThemeMetricCourseDifficultiesToShow::Read()
vector<RString> v; vector<RString> v;
split( ThemeMetric<RString>::GetValue(), ",", v ); split( ThemeMetric<RString>::GetValue(), ",", v );
ASSERT( v.size() > 0 ); if(v.empty())
{
LuaHelpers::ReportScriptError("CourseDifficultiesToShow must have at least one entry.");
return;
}
FOREACH_CONST( RString, v, i ) FOREACH_CONST( RString, v, i )
{ {
+1
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@@ -28,6 +28,7 @@ void CourseContentsList::LoadFromNode( const XNode* pNode )
if( pDisplayNode == NULL ) if( pDisplayNode == NULL )
{ {
LuaHelpers::ReportScriptErrorFmt("%s: CourseContentsList: missing the Display child", ActorUtil::GetWhere(pNode).c_str()); LuaHelpers::ReportScriptErrorFmt("%s: CourseContentsList: missing the Display child", ActorUtil::GetWhere(pNode).c_str());
return;
} }
for( int i=0; i<iMaxSongs; i++ ) for( int i=0; i<iMaxSongs; i++ )
+97 -66
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@@ -175,31 +175,40 @@ void GameCommand::LoadOne( const Command& cmd )
sValue += cmd.m_vsArgs[i]; sValue += cmd.m_vsArgs[i];
} }
#define MAKE_INVALID(expr) \
m_sInvalidReason= (expr); \
LuaHelpers::ReportScriptError(m_sInvalidReason, "INVALID_GAME_COMMAND"); \
m_bInvalid= true;
#define CHECK_INVALID_COND(member, value, cond, message) \
if(cond) \
{ \
MAKE_INVALID(message); \
} \
else \
{ \
member= value; \
}
#define CHECK_INVALID_VALUE(member, value, invalid_value, value_name) \
CHECK_INVALID_COND(member, value, (value == invalid_value), ssprintf("Invalid "#value_name" \"%s\".", sValue.c_str()));
if( sName == "style" ) if( sName == "style" )
{ {
const Style* style = GAMEMAN->GameAndStringToStyle( GAMESTATE->m_pCurGame, sValue ); const Style* style = GAMEMAN->GameAndStringToStyle( GAMESTATE->m_pCurGame, sValue );
if( style ) CHECK_INVALID_VALUE(m_pStyle, style, NULL, style);
m_pStyle = style;
else
m_bInvalid = true;
} }
else if( sName == "playmode" ) else if( sName == "playmode" )
{ {
PlayMode pm = StringToPlayMode( sValue ); PlayMode pm = StringToPlayMode( sValue );
if( pm != PlayMode_Invalid ) CHECK_INVALID_VALUE(m_pm, pm, PlayMode_Invalid, playmode);
m_pm = pm;
else
m_bInvalid = true;
} }
else if( sName == "difficulty" ) else if( sName == "difficulty" )
{ {
Difficulty dc = StringToDifficulty( sValue ); Difficulty dc = StringToDifficulty( sValue );
if( dc != Difficulty_Invalid ) CHECK_INVALID_VALUE(m_dc, dc, Difficulty_Invalid, difficulty);
m_dc = dc;
else
m_bInvalid = true;
} }
else if( sName == "announcer" ) else if( sName == "announcer" )
@@ -236,23 +245,20 @@ void GameCommand::LoadOne( const Command& cmd )
m_LuaFunction.SetFromExpression( sValue ); m_LuaFunction.SetFromExpression( sValue );
if(m_LuaFunction.IsNil()) if(m_LuaFunction.IsNil())
{ {
LuaHelpers::ReportScriptError("Lua error in game command: \"" + sValue + "\" evaluated to nil"); MAKE_INVALID("Lua error in game command: \"" + sValue + "\" evaluated to nil");
} }
} }
else if( sName == "screen" ) else if( sName == "screen" )
{ {
m_sScreen = sValue; CHECK_INVALID_COND(m_sScreen, sValue, (!SCREENMAN->IsScreenNameValid(sValue)), ("Screen \"" + sValue + "\" has invalid class."));
} }
else if( sName == "song" ) else if( sName == "song" )
{ {
m_pSong = SONGMAN->FindSong( sValue ); CHECK_INVALID_COND(m_pSong, SONGMAN->FindSong(sValue),
if( m_pSong == NULL ) (SONGMAN->FindSong(sValue) == NULL),
{ (ssprintf("Song \"%s\" not found", sValue.c_str())));
m_sInvalidReason = ssprintf( "Song \"%s\" not found", sValue.c_str() );
m_bInvalid = true;
}
} }
else if( sName == "steps" ) else if( sName == "steps" )
@@ -266,34 +272,31 @@ void GameCommand::LoadOne( const Command& cmd )
const Style *pStyle = m_pStyle ? m_pStyle : GAMESTATE->GetCurrentStyle(); const Style *pStyle = m_pStyle ? m_pStyle : GAMESTATE->GetCurrentStyle();
if( pSong == NULL || pStyle == NULL ) if( pSong == NULL || pStyle == NULL )
{ {
LuaHelpers::ReportScriptError("Must set Song and Style to set Steps."); MAKE_INVALID("Must set Song and Style to set Steps.");
m_sInvalidReason = "Song or Style not set";
m_bInvalid = true;
} }
else else
{ {
Difficulty dc = StringToDifficulty( sSteps ); Difficulty dc = StringToDifficulty( sSteps );
if( dc != Difficulty_Edit ) Steps* st;
m_pSteps = SongUtil::GetStepsByDifficulty( pSong, pStyle->m_StepsType, dc ); if( dc < Difficulty_Edit )
else
m_pSteps = SongUtil::GetStepsByDescription( pSong, pStyle->m_StepsType, sSteps );
if( m_pSteps == NULL )
{ {
m_sInvalidReason = "steps not found"; st = SongUtil::GetStepsByDifficulty( pSong, pStyle->m_StepsType, dc );
m_bInvalid = true;
} }
else
{
st = SongUtil::GetStepsByDescription( pSong, pStyle->m_StepsType, sSteps );
}
CHECK_INVALID_COND(m_pSteps, st, (st == NULL),
(ssprintf("Steps \"%s\" not found", sSteps.c_str())));
} }
} }
} }
else if( sName == "course" ) else if( sName == "course" )
{ {
m_pCourse = SONGMAN->FindCourse( "", sValue ); CHECK_INVALID_COND(m_pCourse, SONGMAN->FindCourse("", sValue),
if( m_pCourse == NULL ) (SONGMAN->FindCourse("", sValue) == NULL),
{ (ssprintf( "Course \"%s\" not found", sValue.c_str())));
m_sInvalidReason = ssprintf( "Course \"%s\" not found", sValue.c_str() );
m_bInvalid = true;
}
} }
else if( sName == "trail" ) else if( sName == "trail" )
@@ -307,20 +310,20 @@ void GameCommand::LoadOne( const Command& cmd )
const Style *pStyle = m_pStyle ? m_pStyle : GAMESTATE->GetCurrentStyle(); const Style *pStyle = m_pStyle ? m_pStyle : GAMESTATE->GetCurrentStyle();
if( pCourse == NULL || pStyle == NULL ) if( pCourse == NULL || pStyle == NULL )
{ {
LuaHelpers::ReportScriptError("Must set Course and Style to set Trail."); MAKE_INVALID("Must set Course and Style to set Trail.");
m_sInvalidReason = "Course or Style not set";
m_bInvalid = true;
} }
else else
{ {
const CourseDifficulty cd = StringToDifficulty( sTrail ); const CourseDifficulty cd = StringToDifficulty( sTrail );
ASSERT_M( cd != Difficulty_Invalid, ssprintf("Invalid difficulty '%s'", sTrail.c_str()) ); if(cd == Difficulty_Invalid)
m_pTrail = pCourse->GetTrail( pStyle->m_StepsType, cd );
if( m_pTrail == NULL )
{ {
m_sInvalidReason = "trail not found"; MAKE_INVALID(ssprintf("Invalid difficulty '%s'", sTrail.c_str()));
m_bInvalid = true; }
else
{
Trail* tr = pCourse->GetTrail(pStyle->m_StepsType, cd);
CHECK_INVALID_COND(m_pTrail, tr, (tr == NULL),
("Trail \"" + sTrail + "\" not found."));
} }
} }
} }
@@ -328,23 +331,28 @@ void GameCommand::LoadOne( const Command& cmd )
else if( sName == "setenv" ) else if( sName == "setenv" )
{ {
if( cmd.m_vsArgs.size() == 3 ) if((cmd.m_vsArgs.size() - 1) % 2 != 0)
m_SetEnv[ cmd.m_vsArgs[1] ] = cmd.m_vsArgs[2]; {
MAKE_INVALID("Arguments to setenv game command must be key,value pairs.");
}
else
{
for(size_t i= 1; i < cmd.m_vsArgs.size(); i+= 2)
{
m_SetEnv[cmd.m_vsArgs[i]]= cmd.m_vsArgs[i+1];
}
}
} }
else if( sName == "songgroup" ) else if( sName == "songgroup" )
{ {
m_sSongGroup = sValue; CHECK_INVALID_COND(m_sSongGroup, sValue, (!SONGMAN->DoesSongGroupExist(sValue)), ("Song group \"" + sValue + "\" does not exist."));
} }
else if( sName == "sort" ) else if( sName == "sort" )
{ {
m_SortOrder = StringToSortOrder( sValue ); SortOrder so= StringToSortOrder(sValue);
if( m_SortOrder == SortOrder_Invalid ) CHECK_INVALID_VALUE(m_SortOrder, so, SortOrder_Invalid, sortorder);
{
m_sInvalidReason = ssprintf( "SortOrder \"%s\" is not valid.", sValue.c_str() );
m_bInvalid = true;
}
} }
else if( sName == "weight" ) else if( sName == "weight" )
@@ -359,7 +367,8 @@ void GameCommand::LoadOne( const Command& cmd )
else if( sName == "goaltype" ) else if( sName == "goaltype" )
{ {
m_GoalType = StringToGoalType( sValue ); GoalType go= StringToGoalType(sValue);
CHECK_INVALID_VALUE(m_GoalType, go, GoalType_Invalid, goaltype);
} }
else if( sName == "profileid" ) else if( sName == "profileid" )
@@ -412,15 +421,23 @@ void GameCommand::LoadOne( const Command& cmd )
else if( sName == "setpref" ) else if( sName == "setpref" )
{ {
if( cmd.m_vsArgs.size() == 3 ) if((cmd.m_vsArgs.size() - 1) % 2 != 0)
{ {
IPreference *pPref = IPreference::GetPreferenceByName( cmd.m_vsArgs[1] ); MAKE_INVALID("Arguments to setpref game command must be key,value pairs.");
if( pPref == NULL ) }
else
{
for(size_t i= 1; i < cmd.m_vsArgs.size(); i+= 2)
{ {
m_sInvalidReason = ssprintf("unknown preference \"%s\"", cmd.m_vsArgs[1].c_str() ); if(IPreference::GetPreferenceByName(cmd.m_vsArgs[i]) == NULL)
m_bInvalid = true; {
MAKE_INVALID("Unknown preference \"" + cmd.m_vsArgs[i] + "\".");
}
else
{
m_SetPref[cmd.m_vsArgs[i]]= cmd.m_vsArgs[i+1];
}
} }
pPref->FromString(cmd.m_vsArgs[2]);
} }
} }
@@ -432,13 +449,19 @@ void GameCommand::LoadOne( const Command& cmd )
m_fMusicFadeOutVolume = static_cast<float>(atof( cmd.m_vsArgs[1] )); m_fMusicFadeOutVolume = static_cast<float>(atof( cmd.m_vsArgs[1] ));
m_fMusicFadeOutSeconds = static_cast<float>(atof( cmd.m_vsArgs[2] )); m_fMusicFadeOutSeconds = static_cast<float>(atof( cmd.m_vsArgs[2] ));
} }
else
{
MAKE_INVALID("Wrong number of args to fademusic.");
}
} }
else else
{ {
RString sWarning = ssprintf( "Command '%s' is not valid.", cmd.GetOriginalCommandString().c_str() ); MAKE_INVALID(ssprintf( "Command '%s' is not valid.", cmd.GetOriginalCommandString().c_str()));
LuaHelpers::ReportScriptError(sWarning, "INVALID_GAME_COMMAND");
} }
#undef CHECK_INVALID_VALUE
#undef CHECK_INVALID_COND
#undef MAKE_INVALID
} }
int GetNumCreditsPaid() int GetNumCreditsPaid()
@@ -457,8 +480,8 @@ int GetCreditsRequiredToPlayStyle( const Style *style )
{ {
// GameState::GetCoinsNeededToJoin returns 0 if the coin mode isn't // GameState::GetCoinsNeededToJoin returns 0 if the coin mode isn't
// CoinMode_Pay, which means the theme can't make sure that there are // CoinMode_Pay, which means the theme can't make sure that there are
// enough credits available. GameCommand::IsPlayable will cause a crash // enough credits available.
// if there aren't enough credits. So we have to check the coin mode here // So we have to check the coin mode here
// and return 0 if the player doesn't have to pay. // and return 0 if the player doesn't have to pay.
if( GAMESTATE->GetCoinMode() != CoinMode_Pay ) if( GAMESTATE->GetCoinMode() != CoinMode_Pay )
{ {
@@ -692,7 +715,7 @@ void GameCommand::ApplySelf( const vector<PlayerNumber> &vpns ) const
} }
break; break;
default: default:
FAIL_M(ssprintf("Invalid StyleType: %i", m_pStyle->m_StyleType)); LuaHelpers::ReportScriptError("Invalid StyleType: " + m_pStyle->m_StyleType);
} }
} }
if( m_dc != Difficulty_Invalid ) if( m_dc != Difficulty_Invalid )
@@ -754,6 +777,14 @@ void GameCommand::ApplySelf( const vector<PlayerNumber> &vpns ) const
lua_pop( L, 1 ); lua_pop( L, 1 );
LUA->Release(L); LUA->Release(L);
} }
for(map<RString,RString>::const_iterator setting= m_SetPref.begin(); setting != m_SetPref.end(); ++setting)
{
IPreference* pref= IPreference::GetPreferenceByName(setting->first);
if(pref != NULL)
{
pref->FromString(setting->second);
}
}
if( !m_sSongGroup.empty() ) if( !m_sSongGroup.empty() )
GAMESTATE->m_sPreferredSongGroup.Set( m_sSongGroup ); GAMESTATE->m_sPreferredSongGroup.Set( m_sSongGroup );
if( m_SortOrder != SortOrder_Invalid ) if( m_SortOrder != SortOrder_Invalid )
+2 -1
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@@ -34,7 +34,7 @@ public:
m_sAnnouncer(""), m_sPreferredModifiers(""), m_sAnnouncer(""), m_sPreferredModifiers(""),
m_sStageModifiers(""), m_sScreen(""), m_LuaFunction(), m_sStageModifiers(""), m_sScreen(""), m_LuaFunction(),
m_pSong(NULL), m_pSteps(NULL), m_pCourse(NULL), m_pSong(NULL), m_pSteps(NULL), m_pCourse(NULL),
m_pTrail(NULL), m_pCharacter(NULL), m_SetEnv(), m_pTrail(NULL), m_pCharacter(NULL), m_SetEnv(), m_SetPref(),
m_sSongGroup(""), m_SortOrder(SortOrder_Invalid), m_sSongGroup(""), m_SortOrder(SortOrder_Invalid),
m_sSoundPath(""), m_vsScreensToPrepare(), m_iWeightPounds(-1), m_sSoundPath(""), m_vsScreensToPrepare(), m_iWeightPounds(-1),
m_iGoalCalories(-1), m_GoalType(GoalType_Invalid), m_iGoalCalories(-1), m_GoalType(GoalType_Invalid),
@@ -92,6 +92,7 @@ public:
Trail* m_pTrail; Trail* m_pTrail;
Character* m_pCharacter; Character* m_pCharacter;
std::map<RString,RString> m_SetEnv; std::map<RString,RString> m_SetEnv;
std::map<RString,RString> m_SetPref;
RString m_sSongGroup; RString m_sSongGroup;
SortOrder m_SortOrder; SortOrder m_SortOrder;
RString m_sSoundPath; // "" for no sound RString m_sSoundPath; // "" for no sound
+1 -1
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@@ -27,7 +27,7 @@ void HoldJudgment::Load( const RString &sPath )
void HoldJudgment::LoadFromNode( const XNode* pNode ) void HoldJudgment::LoadFromNode( const XNode* pNode )
{ {
RString sFile; RString sFile;
if( ActorUtil::GetAttrPath(pNode, "File", sFile) ) if(!ActorUtil::GetAttrPath(pNode, "File", sFile))
{ {
LuaHelpers::ReportScriptErrorFmt("%s: HoldJudgment: missing the attribute \"File\"", ActorUtil::GetWhere(pNode).c_str()); LuaHelpers::ReportScriptErrorFmt("%s: HoldJudgment: missing the attribute \"File\"", ActorUtil::GetWhere(pNode).c_str());
} }
+12 -7
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@@ -434,7 +434,7 @@ class OptionRowHandlerListSteps : public OptionRowHandlerList
m_Def.m_vsChoices.push_back( "" ); m_Def.m_vsChoices.push_back( "" );
m_aListEntries.push_back( GameCommand() ); m_aListEntries.push_back( GameCommand() );
} }
else if( GAMESTATE->IsCourseMode() && GAMESTATE->m_pCurCourse ) // playing a course else if(GAMESTATE->GetCurrentStyle() && GAMESTATE->IsCourseMode() && GAMESTATE->m_pCurCourse) // playing a course
{ {
m_Def.m_bOneChoiceForAllPlayers = (bool)PREFSMAN->m_bLockCourseDifficulties; m_Def.m_bOneChoiceForAllPlayers = (bool)PREFSMAN->m_bLockCourseDifficulties;
m_Def.m_layoutType = StringToLayoutType( STEPS_ROW_LAYOUT_TYPE ); m_Def.m_layoutType = StringToLayoutType( STEPS_ROW_LAYOUT_TYPE );
@@ -453,7 +453,7 @@ class OptionRowHandlerListSteps : public OptionRowHandlerList
m_aListEntries.push_back( mc ); m_aListEntries.push_back( mc );
} }
} }
else if( GAMESTATE->m_pCurSong ) // playing a song else if(GAMESTATE->GetCurrentStyle() && GAMESTATE->m_pCurSong) // playing a song
{ {
m_Def.m_layoutType = StringToLayoutType( STEPS_ROW_LAYOUT_TYPE ); m_Def.m_layoutType = StringToLayoutType( STEPS_ROW_LAYOUT_TYPE );
@@ -634,26 +634,31 @@ public:
{ {
unsigned i = iter - m_vSteps.begin(); unsigned i = iter - m_vSteps.begin();
vbSelOut[i] = true; vbSelOut[i] = true;
return; continue;
} }
// look for matching difficulty // look for matching difficulty
bool matched= false;
if( m_pDifficultyToFill ) if( m_pDifficultyToFill )
{ {
FOREACH_CONST( Difficulty, m_vDifficulties, d ) FOREACH_CONST( Difficulty, m_vDifficulties, d )
{ {
unsigned i = d - m_vDifficulties.begin(); unsigned i = d - m_vDifficulties.begin();
if( *d == GAMESTATE->m_PreferredDifficulty[0] ) if( *d == GAMESTATE->m_PreferredDifficulty[p] )
{ {
vbSelOut[i] = true; vbSelOut[i] = true;
matched= true;
vector<PlayerNumber> v; vector<PlayerNumber> v;
v.push_back( p ); v.push_back( p );
ExportOption( v, vbSelectedOut ); // current steps changed ExportOption( v, vbSelectedOut ); // current steps changed
continue; break;
} }
} }
} }
// default to 1st if(!matched)
vbSelOut[0] = true; {
// default to 1st
vbSelOut[0] = true;
}
} }
} }
virtual int ExportOption( const vector<PlayerNumber> &vpns, const vector<bool> vbSelected[NUM_PLAYERS] ) const virtual int ExportOption( const vector<PlayerNumber> &vpns, const vector<bool> vbSelected[NUM_PLAYERS] ) const
+6
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@@ -367,6 +367,12 @@ bool ScreenManager::AllowOperatorMenuButton() const
return true; return true;
} }
bool ScreenManager::IsScreenNameValid(RString const& name) const
{
RString ClassName = THEME->GetMetric(name,"Class");
return g_pmapRegistrees->find(ClassName) != g_pmapRegistrees->end();
}
bool ScreenManager::IsStackedScreen( const Screen *pScreen ) const bool ScreenManager::IsStackedScreen( const Screen *pScreen ) const
{ {
// True if the screen is in the screen stack, but not the first. // True if the screen is in the screen stack, but not the first.
+2
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@@ -39,6 +39,8 @@ public:
Screen *GetScreen( int iPosition ); Screen *GetScreen( int iPosition );
bool AllowOperatorMenuButton() const; bool AllowOperatorMenuButton() const;
bool IsScreenNameValid(RString const& name) const;
// System messages // System messages
void SystemMessage( const RString &sMessage ); void SystemMessage( const RString &sMessage );
void SystemMessageNoAnimate( const RString &sMessage ); void SystemMessageNoAnimate( const RString &sMessage );