Add two new difficulty levels. (The hardest might stress the timing of
the system, but I can't think of any good way to test this ...)
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@@ -693,7 +693,6 @@ void ScreenGameplay::LoadNextSong( bool bFirstLoad )
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}
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m_Background.LoadFromSong( GAMESTATE->m_pCurSong );
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// m_Background.LoadFromSong( GAMESTATE->m_pCurSong );
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m_Background.SetDiffuseColor( D3DXCOLOR(0.5f,0.5f,0.5f,1) );
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m_Background.BeginTweeningQueued( 2 );
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m_Background.SetTweenDiffuseColor( D3DXCOLOR(1,1,1,1) );
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