Add two new difficulty levels. (The hardest might stress the timing of

the system, but I can't think of any good way to test this ...)
This commit is contained in:
Glenn Maynard
2002-08-23 06:01:29 +00:00
parent db5d0f64ff
commit 6cdc09abfd
-1
View File
@@ -693,7 +693,6 @@ void ScreenGameplay::LoadNextSong( bool bFirstLoad )
}
m_Background.LoadFromSong( GAMESTATE->m_pCurSong );
// m_Background.LoadFromSong( GAMESTATE->m_pCurSong );
m_Background.SetDiffuseColor( D3DXCOLOR(0.5f,0.5f,0.5f,1) );
m_Background.BeginTweeningQueued( 2 );
m_Background.SetTweenDiffuseColor( D3DXCOLOR(1,1,1,1) );