Changed LifeMeterBattery to not subtract 1 from displayed life number, so the number will match the amount broadcast in the LifeChanged message.
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@@ -240,8 +240,8 @@ int LifeMeterBattery::GetRemainingLives() const
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}
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void LifeMeterBattery::Refresh()
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{
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m_textNumLives.SetText( ssprintf(LIVES_FORMAT.GetValue(), m_iLivesLeft-1) );
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if( m_iLivesLeft-1 < 0 )
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m_textNumLives.SetText( ssprintf(LIVES_FORMAT.GetValue(), m_iLivesLeft) );
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if( m_iLivesLeft < 0 )
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{
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// hide text to avoid showing -1
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m_textNumLives.SetVisible(false);
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