cleanup
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@@ -321,7 +321,7 @@ public:
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/* Whether this button is pressed. This is level with a threshold and
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* debouncing applied. */
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bool bDown;
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RageTimer ts;
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DeviceInput(): device(InputDevice_Invalid), button(DeviceButton_Invalid), level(0), x(0), y(0), bDown(false), ts(RageZeroTimer) { }
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