theme cleanup

This commit is contained in:
Chris Danford
2008-07-05 23:03:41 +00:00
parent 2b0b9af12f
commit 6c09befb17
14 changed files with 51 additions and 52 deletions
@@ -13,7 +13,7 @@ local max_stages = PREFSMAN:GetPreference( "SongsPerPlay" );
local t = Def.ActorFrame {
LoadActor( "preview " .. st ) .. {
InitCommand=cmd(x,SCREEN_CENTER_X-150;y,SCREEN_CENTER_Y+170;vertalign,bottom);
InitCommand=cmd(x,SCREEN_CENTER_X-150;y,SCREEN_CENTER_Y+190;vertalign,bottom);
GainFocusCommand=cmd(visible,true);
LoseFocusCommand=cmd(visible,false);
};
@@ -23,17 +23,17 @@ local t = Def.ActorFrame {
LoseFocusCommand=cmd(visible,false);
LoadActor( "card frame " .. st ) .. {
};
LoadFont( "_sf square head 60" ) .. {
LoadFont( "_sf square head 26px" ) .. {
InitCommand=cmd(y,-51;settext,string.upper(gc:GetText());maxwidth,500;shadowlength,0;);
};
LoadFont( "_venacti bold 32" ) .. {
LoadFont( "_venacti bold 15px" ) .. {
InitCommand=cmd(horizalign,left;x,-12;y,-2;settext,"EACH PLAYER USES\nONE CONTROLLER";maxwidth,300;shadowlength,0;diffuse,color("#000000"););
};
LoadFont( "_venacti bold 32" ) .. {
LoadFont( "_venacti bold 15px" ) .. {
InitCommand=cmd(horizalign,right;x,98;y,42;settext,"MAX STAGE/";maxwidth,300;shadowlength,0;diffuse,color("#32d545"););
};
LoadFont( "_sf square head 32" ) .. {
InitCommand=cmd(horizalign,right;x,128;y,40;settext,max_stages;maxwidth,100;shadowlength,0;);
LoadFont( "_venacti bold 15px" ) .. {
InitCommand=cmd(horizalign,right;x,120;y,42;settext,max_stages;maxwidth,100;shadowlength,0;diffuse,color("#259c33"););
};
LoadActor( "card " .. pad_file ) .. {
InitCommand=cmd(x,-82;y,8;);
@@ -54,8 +54,8 @@ local t = Def.ActorFrame {
GainFocusCommand=cmd(diffuseshift;visible,true);
LoseFocusCommand=cmd(stopeffect;visible,false);
};
LoadFont( "_terminator two 36" ) .. {
InitCommand=cmd(y,-30;settext,string.upper(gc:GetText());shadowlength,0;maxwidth,160;strokecolor,color("#000000FF"));
LoadFont( "_terminator two 18px" ) .. {
InitCommand=cmd(y,-28;settext,string.upper(gc:GetText());shadowlength,0;maxwidth,80;);
};
Def.ActorFrame {
InitCommand=cmd(y,10;);