cap beat match delay

This commit is contained in:
Glenn Maynard
2004-02-28 00:16:43 +00:00
parent 0c19d92dbf
commit 6c01e5c2cc
+2 -1
View File
@@ -237,7 +237,8 @@ void StartMusic( MusicToPlay &ToPlay )
const float fCurBeatToStartOn = truncf(fCurBeat) + fStartBeatFraction;
const float fSecondToStartOn = g_Playing->m_Timing.GetElapsedTimeFromBeat( fCurBeatToStartOn );
const float fDistance = fSecondToStartOn - fCurSecond;
const float fMaximumDistance = 2;
const float fDistance = min( fSecondToStartOn - fCurSecond, fMaximumDistance );
when = GAMESTATE->m_LastBeatUpdate + PresumedLatency + fDistance;
}