remove TEX_CACHED

This commit is contained in:
Glenn Maynard
2005-06-30 22:49:35 +00:00
parent 0289b1a91e
commit 6bbffb3e9a
3 changed files with 6 additions and 23 deletions
+1 -1
View File
@@ -55,7 +55,7 @@ struct RageTextureID
* Note that this property is not considered for ordering/equality. Loading
* a texture with a different loading policy will reuse the same texture with
* a different policy. */
enum TexPolicy { TEX_CACHED, TEX_VOLATILE, TEX_DEFAULT } Policy;
enum TexPolicy { TEX_VOLATILE, TEX_DEFAULT } Policy;
void Init();
+5 -21
View File
@@ -6,10 +6,6 @@
* This is what you get if you call LoadTexture() on a texture that isn't
* loaded.
*
* Cached: When DelayedDelete is off, delete unused textures when we change screens.
* When on, treat as Default. This is used to precache textures that aren't
* loaded immediately; use CacheTexture.
*
* Volatile: Delete unused textures once they've been used at least once. Ignore
* DelayedDelete.
*
@@ -20,12 +16,11 @@
* player could actually view all banners long enough to transition to them
* all in the course of one song select screen.
*
* Policy priority is in the order CACHED, VOLATILE, DEFAULT. Textures that are loaded
* DEFAULT can be changed to VOLATILE and CACHED; VOLATILE textures can only be changed
* to CACHED. CACHED flags are normally set explicitly on a per-texture basis. VOLATILE
* flags are set for all banners, but banners which are explicitly set to CACHED should
* stay CACHED. Finally, all textures, when they're finally used, are loaded as NORMAL,
* and that should never override.
* Policy priority is in the order VOLATILE, DEFAULT. Textures that are loaded
* DEFAULT can be changed to VOLATILE. CACHED flags are normally set explicitly
* on a per-texture basis. VOLATILE flags are set for all banners, but banners
* which are explicitly set to CACHED should stay CACHED. Finally, all textures,
* when they're finally used, are loaded as NORMAL, and that should never override.
*/
#include "global.h"
@@ -144,13 +139,6 @@ RageTexture* RageTextureManager::LoadTexture( RageTextureID ID )
return pTexture;
}
void RageTextureManager::CacheTexture( RageTextureID ID )
{
RageTexture* pTexture = LoadTextureInternal( ID );
pTexture->GetPolicy() = min( pTexture->GetPolicy(), RageTextureID::TEX_CACHED );
UnloadTexture( pTexture );
}
void RageTextureManager::VolatileTexture( RageTextureID ID )
{
RageTexture* pTexture = LoadTextureInternal( ID );
@@ -234,10 +222,6 @@ void RageTextureManager::GarbageCollect( GCType type )
if( !m_Prefs.m_bDelayedDelete )
bDeleteThis = true;
break;
case RageTextureID::TEX_CACHED:
if( !m_Prefs.m_bDelayedDelete )
bDeleteThis = true;
break;
case RageTextureID::TEX_VOLATILE:
bDeleteThis = true;
break;
-1
View File
@@ -58,7 +58,6 @@ public:
RageTexture* LoadTexture( RageTextureID ID );
bool IsTextureRegistered( RageTextureID ID ) const;
void RegisterTexture( RageTextureID ID, RageTexture *p );
void CacheTexture( RageTextureID ID );
void VolatileTexture( RageTextureID ID );
void UnloadTexture( RageTexture *t );
void ReloadAll();