Wait...crap. This may not work. Revert.
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@@ -711,7 +711,7 @@ void GameState::BeginStage()
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if( !ARE_STAGE_PLAYER_MODS_FORCED )
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{
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FOREACH_EnabledPlayer( p )
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FOREACH_PlayerNumber( p )
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{
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ModsGroup<PlayerOptions> &po = m_pPlayerState[p]->m_PlayerOptions;
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po.Assign(ModsLevel_Stage,
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