Wait...crap. This may not work. Revert.

This commit is contained in:
Jason Felds
2011-07-06 22:22:45 -04:00
parent c44e861df1
commit 6bb873c8ce
+1 -1
View File
@@ -711,7 +711,7 @@ void GameState::BeginStage()
if( !ARE_STAGE_PLAYER_MODS_FORCED )
{
FOREACH_EnabledPlayer( p )
FOREACH_PlayerNumber( p )
{
ModsGroup<PlayerOptions> &po = m_pPlayerState[p]->m_PlayerOptions;
po.Assign(ModsLevel_Stage,