Update: Fix more stuff for smonline.
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@@ -66,10 +66,10 @@ NetworkSyncManager::NetworkSyncManager( LoadingWindow *ld )
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NetPlayerClient = new EzSockets;
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NetPlayerClient->blocking = false;
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m_ServerVersion = 0;
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useSMserver = false;
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isSMOnline = false;
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isSMOLoggedIn = false;
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m_startupStatus = 0; //By default, connection not tried.
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@@ -98,6 +98,7 @@ void NetworkSyncManager::CloseConnection()
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return ;
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m_ServerVersion = 0;
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useSMserver = false;
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isSMOLoggedIn = false;
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m_startupStatus = 0;
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NetPlayerClient->close();
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}
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@@ -125,6 +126,8 @@ void NetworkSyncManager::PostStartUp(const CString& ServerIP)
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}
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}
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isSMOLoggedIn = false;
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useSMserver = true;
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m_startupStatus = 1; //Connection attepmpt sucessful
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@@ -810,7 +813,7 @@ void PacketFunctions::ClearPacket()
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LuaFunction_NoArgs( IsNetConnected, NSMAN->useSMserver )
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LuaFunction_NoArgs( IsNetSMOnline, NSMAN->isSMOnline )
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LuaFunction_NoArgs( IsSMOnlineLoggedIn, NSMAN->isSMOLoggedIn )
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/*
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* (c) 2003-2004 Charles Lohr, Joshua Allen
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* All rights reserved.
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