profile debug works on any profile
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@@ -475,8 +475,9 @@ static LocalizedString RENDERING_STATS ( "ScreenDebugOverlay", "Rendering Stats
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static LocalizedString VSYNC ( "ScreenDebugOverlay", "Vsync" );
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static LocalizedString MULTITEXTURE ( "ScreenDebugOverlay", "Multitexture" );
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static LocalizedString SCREEN_TEST_MODE ( "ScreenDebugOverlay", "Screen Test Mode" );
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static LocalizedString CLEAR_MACHINE_STATS ( "ScreenDebugOverlay", "Clear Machine Stats" );
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static LocalizedString FILL_MACHINE_STATS ( "ScreenDebugOverlay", "Fill Machine Stats" );
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static LocalizedString PROFILE ( "ScreenDebugOverlay", "Profile" );
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static LocalizedString CLEAR_PROFILE_STATS ( "ScreenDebugOverlay", "Clear Profile Stats" );
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static LocalizedString FILL_PROFILE_STATS ( "ScreenDebugOverlay", "Fill Profile Stats" );
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static LocalizedString SEND_NOTES_ENDED ( "ScreenDebugOverlay", "Send Notes Ended" );
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static LocalizedString RELOAD ( "ScreenDebugOverlay", "Reload" );
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static LocalizedString RESTART ( "ScreenDebugOverlay", "Restart" );
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@@ -702,11 +703,46 @@ class DebugLineScreenTestMode : public IDebugLine
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}
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};
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class DebugLineClearMachineStats : public IDebugLine
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static ProfileSlot g_ProfileSlot = ProfileSlot_Machine;
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static bool IsSelectProfilePersistent()
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{
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virtual RString GetDisplayTitle() { return CLEAR_MACHINE_STATS.GetValue(); }
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if( g_ProfileSlot == ProfileSlot_Machine )
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return true;
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return PROFILEMAN->IsPersistentProfile( (PlayerNumber) g_ProfileSlot );
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}
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class DebugLineProfileSlot : public IDebugLine
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{
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virtual RString GetDisplayTitle() { return PROFILE.GetValue(); }
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virtual RString GetDisplayValue()
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{
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switch( g_ProfileSlot )
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{
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case ProfileSlot_Machine: return "Machine";
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case ProfileSlot_Player1: return "Player 1";
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case ProfileSlot_Player2: return "Player 2";
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}
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return RString();
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}
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virtual bool IsEnabled() { return IsSelectProfilePersistent(); }
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virtual RString GetPageName() const { return "Profiles"; }
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virtual void DoAndMakeSystemMessage( RString &sMessageOut )
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{
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enum_add( g_ProfileSlot, +1 );
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if( g_ProfileSlot == NUM_ProfileSlot )
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g_ProfileSlot = ProfileSlot_Player1;
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IDebugLine::DoAndMakeSystemMessage( sMessageOut );
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}
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};
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class DebugLineClearProfileStats : public IDebugLine
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{
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virtual RString GetDisplayTitle() { return CLEAR_PROFILE_STATS.GetValue(); }
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virtual RString GetDisplayValue() { return RString(); }
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virtual bool IsEnabled() { return true; }
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virtual bool IsEnabled() { return IsSelectProfilePersistent(); }
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virtual RString GetPageName() const { return "Profiles"; }
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virtual void DoAndMakeSystemMessage( RString &sMessageOut )
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{
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@@ -792,17 +828,16 @@ static void FillProfileStats( Profile *pProfile )
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}
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}
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class DebugLineFillMachineStats : public IDebugLine
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class DebugLineFillProfileStats : public IDebugLine
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{
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virtual RString GetDisplayTitle() { return FILL_MACHINE_STATS.GetValue(); }
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virtual RString GetDisplayTitle() { return FILL_PROFILE_STATS.GetValue(); }
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virtual RString GetDisplayValue() { return RString(); }
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virtual bool IsEnabled() { return true; }
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virtual bool IsEnabled() { return IsSelectProfilePersistent(); }
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virtual RString GetPageName() const { return "Profiles"; }
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virtual void DoAndMakeSystemMessage( RString &sMessageOut )
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{
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Profile* pProfile = PROFILEMAN->GetMachineProfile();
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Profile* pProfile = PROFILEMAN->GetProfile( g_ProfileSlot );
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FillProfileStats( pProfile );
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PROFILEMAN->SaveMachineProfile();
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IDebugLine::DoAndMakeSystemMessage( sMessageOut );
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}
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};
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@@ -903,14 +938,16 @@ class DebugLineWriteProfiles : public IDebugLine
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{
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virtual RString GetDisplayTitle() { return WRITE_PROFILES.GetValue(); }
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virtual RString GetDisplayValue() { return RString(); }
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virtual bool IsEnabled() { return true; }
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virtual bool IsEnabled() { return IsSelectProfilePersistent(); }
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virtual RString GetPageName() const { return "Profiles"; }
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virtual void DoAndMakeSystemMessage( RString &sMessageOut )
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{
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// Also save bookkeeping and profile info for debugging
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// so we don't have to play through a whole song to get new output.
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GAMESTATE->SaveLocalData();
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GAMESTATE->SaveProfiles();
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if( g_ProfileSlot == ProfileSlot_Machine )
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GAMESTATE->SaveLocalData();
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else
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GAMESTATE->SaveProfile( (PlayerNumber) g_ProfileSlot );
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IDebugLine::DoAndMakeSystemMessage( sMessageOut );
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}
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};
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@@ -1024,8 +1061,9 @@ DECLARE_ONE( DebugLineStats );
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DECLARE_ONE( DebugLineVsync );
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DECLARE_ONE( DebugLineAllowMultitexture );
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DECLARE_ONE( DebugLineScreenTestMode );
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DECLARE_ONE( DebugLineClearMachineStats );
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DECLARE_ONE( DebugLineFillMachineStats );
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DECLARE_ONE( DebugLineProfileSlot );
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DECLARE_ONE( DebugLineClearProfileStats );
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DECLARE_ONE( DebugLineFillProfileStats );
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DECLARE_ONE( DebugLineSendNotesEnded );
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DECLARE_ONE( DebugLineReloadCurrentScreen );
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DECLARE_ONE( DebugLineRestartCurrentScreen );
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