Don't SaveMappingsToDisk on game change. We save explicitly
when we change mappings.
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@@ -735,8 +735,6 @@ void StepMania::ChangeCurrentGame( const Game* g )
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{
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{
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ASSERT( g );
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ASSERT( g );
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INPUTMAPPER->SaveMappingsToDisk(); // save mappings before switching the game
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GAMESTATE->SetCurGame( g );
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GAMESTATE->SetCurGame( g );
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/* Save the newly-selected game. */
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/* Save the newly-selected game. */
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