Don't SaveMappingsToDisk on game change. We save explicitly

when we change mappings.
This commit is contained in:
Glenn Maynard
2005-12-30 04:42:24 +00:00
parent 395b06b5c0
commit 6b26684c8a
-2
View File
@@ -735,8 +735,6 @@ void StepMania::ChangeCurrentGame( const Game* g )
{ {
ASSERT( g ); ASSERT( g );
INPUTMAPPER->SaveMappingsToDisk(); // save mappings before switching the game
GAMESTATE->SetCurGame( g ); GAMESTATE->SetCurGame( g );
/* Save the newly-selected game. */ /* Save the newly-selected game. */