From 6b26684c8a7b3b66d693279676db9e7a21481fc3 Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Fri, 30 Dec 2005 04:42:24 +0000 Subject: [PATCH] Don't SaveMappingsToDisk on game change. We save explicitly when we change mappings. --- stepmania/src/StepMania.cpp | 2 -- 1 file changed, 2 deletions(-) diff --git a/stepmania/src/StepMania.cpp b/stepmania/src/StepMania.cpp index 9d5126632c..26bfa04463 100644 --- a/stepmania/src/StepMania.cpp +++ b/stepmania/src/StepMania.cpp @@ -735,8 +735,6 @@ void StepMania::ChangeCurrentGame( const Game* g ) { ASSERT( g ); - INPUTMAPPER->SaveMappingsToDisk(); // save mappings before switching the game - GAMESTATE->SetCurGame( g ); /* Save the newly-selected game. */