"SetFromNotes" -> "SetFromSteps"
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@@ -1208,7 +1208,7 @@ void ScreenSelectMusic::AfterNotesChange( PlayerNumber pn )
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m_textHighScore[pn].SetText( ssprintf("%*i", NUM_SCORE_DIGITS, 0) );
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}
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m_DifficultyIcon[pn].SetFromNotes( pn, pSteps );
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m_DifficultyIcon[pn].SetFromSteps( pn, pSteps );
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if( pSteps && pSteps->IsAutogen() )
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{
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m_AutoGenIcon[pn].SetEffectDiffuseShift();
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@@ -1221,7 +1221,7 @@ void ScreenSelectMusic::AfterNotesChange( PlayerNumber pn )
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m_DifficultyMeter[pn].SetFromGameState( pn );
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if( SHOW_DIFFICULTY_LIST )
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m_DifficultyList.SetFromGameState();
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m_GrooveRadar.SetFromNotes( pn, pSteps );
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m_GrooveRadar.SetFromSteps( pn, pSteps );
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m_MusicWheel.NotesChanged( pn );
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if( SHOW_PANES )
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m_PaneDisplay[pn].SetFromGameState();
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