"SetFromNotes" -> "SetFromSteps"
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@@ -98,7 +98,7 @@ void DifficultyMeter::Load()
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Unset();
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}
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void DifficultyMeter::SetFromNotes( const Steps* pSteps )
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void DifficultyMeter::SetFromSteps( const Steps* pSteps )
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{
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if( pSteps == NULL )
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{
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@@ -180,7 +180,7 @@ void DifficultyMeter::SetFromGameState( PlayerNumber pn )
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{
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Steps* pSteps = GAMESTATE->m_pCurSteps[pn];
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if( pSteps )
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SetFromNotes( pSteps );
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SetFromSteps( pSteps );
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else
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SetFromDifficulty( GAMESTATE->m_PreferredDifficulty[pn] );
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}
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