Missed old commit: Use image in Data/splash.png, fall back on internal splash if it's missing.
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@@ -4,18 +4,27 @@
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#define LOADING_WINDOW_COCOA_H
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#include "LoadingWindow.h"
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#include "RageFile.h"
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extern "C"
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{
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extern void MakeNewCocoaWindow();
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extern void MakeNewCocoaWindow( const void *data, unsigned length );
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extern void DisposeOfCocoaWindow();
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extern void SetCocoaWindowText(const char *s);
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extern void SetCocoaWindowText( const char *s );
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}
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class LoadingWindow_Cocoa : public LoadingWindow
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{
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public:
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LoadingWindow_Cocoa() { MakeNewCocoaWindow(); }
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LoadingWindow_Cocoa()
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{
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RageFile f;
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CString data;
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f.Open( "Data/splash.png" );
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f.Read( data );
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MakeNewCocoaWindow( data.data(), data.length() );
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}
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~LoadingWindow_Cocoa() { DisposeOfCocoaWindow(); }
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void Paint() { } /* Not needed but pure virtual*/
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@@ -4,11 +4,15 @@
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static NSWindow *window;
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static NSTextView *text;
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void MakeNewCocoaWindow()
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void MakeNewCocoaWindow( const void *data, unsigned length )
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{
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NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
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NSImage *image = [NSImage imageNamed:@"splash"];
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NSImageView *iView;
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NSData *d = [NSData dataWithBytes:data length:length];
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NSImage *image = [[[NSImage alloc] initWithData:d] autorelease];
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if( !image )
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image = [NSImage imageNamed:@"splash.png"];
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NSView *view;
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NSSize size = [image size];
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NSRect textRect, viewRect, windowRect;
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@@ -23,7 +27,7 @@ void MakeNewCocoaWindow()
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[text setAlignment:NSCenterTextAlignment];
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viewRect = NSMakeRect(0, height, size.width, height);
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iView = [[[NSImageView alloc] initWithFrame:viewRect] autorelease];
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NSImageView *iView = [[[NSImageView alloc] initWithFrame:viewRect] autorelease];
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[iView setImage:image];
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[iView setImageFrameStyle:NSImageFrameNone];
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