Simplify and fix comment to reflect what's actually happening.
This commit is contained in:
@@ -55,12 +55,7 @@ void LyricDisplay::Update( float fDeltaTime )
|
||||
if( GAMESTATE->m_fMusicSeconds < fStartTime )
|
||||
return;
|
||||
|
||||
const float MaxDisplayTime = 10;
|
||||
|
||||
float fShowLength = MaxDisplayTime;
|
||||
|
||||
/* Clamp this lyric to the beginning of the next, the end of the music,
|
||||
* or 5 seconds. */
|
||||
/* Clamp this lyric to the beginning of the next, the end of the music, or 3 seconds. */
|
||||
float fEndTime;
|
||||
if( m_iCurLyricNumber+1 < GAMESTATE->m_pCurSong->m_LyricSegments.size() )
|
||||
fEndTime = pSong->m_LyricSegments[m_iCurLyricNumber+1].m_fStartTime;
|
||||
@@ -70,13 +65,10 @@ void LyricDisplay::Update( float fDeltaTime )
|
||||
const float fDistance = fEndTime - pSong->m_LyricSegments[m_iCurLyricNumber].m_fStartTime;
|
||||
const float fTweenBufferTime = g_fTweenInTime + g_fTweenOutTime;
|
||||
|
||||
fShowLength = min( fShowLength, fDistance - fTweenBufferTime );
|
||||
fShowLength = min( fShowLength, 3 );
|
||||
|
||||
/* If it's negative, two lyrics are so close together that there's no time
|
||||
* to tween properly. Lyrics should never be this brief, anyway, so just
|
||||
* skip it. */
|
||||
fShowLength = max( fShowLength, 0 );
|
||||
float fShowLength = clamp( fDistance - fTweenBufferTime, 0.0f, 3.0f );
|
||||
|
||||
// make lyrics show faster a larger song rates.
|
||||
fShowLength /= GAMESTATE->m_SongOptions.m_fMusicRate;
|
||||
|
||||
Reference in New Issue
Block a user