add separate easier, harder sounds

This commit is contained in:
Chris Danford
2004-01-10 21:35:39 +00:00
parent ba9959205d
commit 6a499d0403
3 changed files with 9 additions and 6 deletions
+6 -5
View File
@@ -302,7 +302,8 @@ ScreenSelectMusic::ScreenSelectMusic( CString sClassName ) : Screen( sClassName
this->AddChild( &m_bgOverlay );
m_soundSelect.Load( THEME->GetPathToS("Common start") );
m_soundChangeNotes.Load( THEME->GetPathToS("ScreenSelectMusic difficulty") );
m_soundDifficultyEasier.Load( THEME->GetPathToS("ScreenSelectMusic difficulty easier") );
m_soundDifficultyHarder.Load( THEME->GetPathToS("ScreenSelectMusic difficulty harder") );
m_soundOptionsChange.Load( THEME->GetPathToS("ScreenSelectMusic options") );
m_soundLocked.Load( THEME->GetPathToS("ScreenSelectMusic locked") );
@@ -743,7 +744,7 @@ void ScreenSelectMusic::EasierDifficulty( PlayerNumber pn )
if( m_MusicWheel.GetSelectedType() == TYPE_COURSE && GAMESTATE->m_bDifficultCourses )
{
m_soundChangeNotes.Play();
m_soundDifficultyEasier.Play();
GAMESTATE->m_bDifficultCourses = false;
AfterMusicChange();
return;
@@ -761,7 +762,7 @@ void ScreenSelectMusic::EasierDifficulty( PlayerNumber pn )
// the user explicity switched difficulties. Update the preferred difficulty
GAMESTATE->m_PreferredDifficulty[pn] = m_arrayNotes[ m_iSelection[pn] ]->GetDifficulty();
m_soundChangeNotes.Play();
m_soundDifficultyEasier.Play();
AfterNotesChange( pn );
}
@@ -775,7 +776,7 @@ void ScreenSelectMusic::HarderDifficulty( PlayerNumber pn )
if( m_MusicWheel.GetSelectedType() == TYPE_COURSE && !GAMESTATE->m_bDifficultCourses )
{
m_soundChangeNotes.Play();
m_soundDifficultyHarder.Play();
GAMESTATE->m_bDifficultCourses = true;
AfterMusicChange();
return;
@@ -791,7 +792,7 @@ void ScreenSelectMusic::HarderDifficulty( PlayerNumber pn )
// the user explicity switched difficulties. Update the preferred difficulty
GAMESTATE->m_PreferredDifficulty[pn] = m_arrayNotes[ m_iSelection[pn] ]->GetDifficulty();
m_soundChangeNotes.Play();
m_soundDifficultyHarder.Play();
AfterNotesChange( pn );
}