diff --git a/stepmania/Themes/default/Sounds/ScreenSelectMusic difficulty easier.redir b/stepmania/Themes/default/Sounds/ScreenSelectMusic difficulty easier.redir new file mode 100644 index 0000000000..34cabcf96e --- /dev/null +++ b/stepmania/Themes/default/Sounds/ScreenSelectMusic difficulty easier.redir @@ -0,0 +1 @@ +ScreenSelectMusic difficulty harder \ No newline at end of file diff --git a/stepmania/src/ScreenSelectMusic.cpp b/stepmania/src/ScreenSelectMusic.cpp index 888377f7d5..9d3712d237 100644 --- a/stepmania/src/ScreenSelectMusic.cpp +++ b/stepmania/src/ScreenSelectMusic.cpp @@ -302,7 +302,8 @@ ScreenSelectMusic::ScreenSelectMusic( CString sClassName ) : Screen( sClassName this->AddChild( &m_bgOverlay ); m_soundSelect.Load( THEME->GetPathToS("Common start") ); - m_soundChangeNotes.Load( THEME->GetPathToS("ScreenSelectMusic difficulty") ); + m_soundDifficultyEasier.Load( THEME->GetPathToS("ScreenSelectMusic difficulty easier") ); + m_soundDifficultyHarder.Load( THEME->GetPathToS("ScreenSelectMusic difficulty harder") ); m_soundOptionsChange.Load( THEME->GetPathToS("ScreenSelectMusic options") ); m_soundLocked.Load( THEME->GetPathToS("ScreenSelectMusic locked") ); @@ -743,7 +744,7 @@ void ScreenSelectMusic::EasierDifficulty( PlayerNumber pn ) if( m_MusicWheel.GetSelectedType() == TYPE_COURSE && GAMESTATE->m_bDifficultCourses ) { - m_soundChangeNotes.Play(); + m_soundDifficultyEasier.Play(); GAMESTATE->m_bDifficultCourses = false; AfterMusicChange(); return; @@ -761,7 +762,7 @@ void ScreenSelectMusic::EasierDifficulty( PlayerNumber pn ) // the user explicity switched difficulties. Update the preferred difficulty GAMESTATE->m_PreferredDifficulty[pn] = m_arrayNotes[ m_iSelection[pn] ]->GetDifficulty(); - m_soundChangeNotes.Play(); + m_soundDifficultyEasier.Play(); AfterNotesChange( pn ); } @@ -775,7 +776,7 @@ void ScreenSelectMusic::HarderDifficulty( PlayerNumber pn ) if( m_MusicWheel.GetSelectedType() == TYPE_COURSE && !GAMESTATE->m_bDifficultCourses ) { - m_soundChangeNotes.Play(); + m_soundDifficultyHarder.Play(); GAMESTATE->m_bDifficultCourses = true; AfterMusicChange(); return; @@ -791,7 +792,7 @@ void ScreenSelectMusic::HarderDifficulty( PlayerNumber pn ) // the user explicity switched difficulties. Update the preferred difficulty GAMESTATE->m_PreferredDifficulty[pn] = m_arrayNotes[ m_iSelection[pn] ]->GetDifficulty(); - m_soundChangeNotes.Play(); + m_soundDifficultyHarder.Play(); AfterNotesChange( pn ); } diff --git a/stepmania/src/ScreenSelectMusic.h b/stepmania/src/ScreenSelectMusic.h index 1a0ebec8d0..a8f0746c6a 100644 --- a/stepmania/src/ScreenSelectMusic.h +++ b/stepmania/src/ScreenSelectMusic.h @@ -115,7 +115,8 @@ protected: BGAnimation m_bgOverlay; RageSound m_soundSelect; - RageSound m_soundChangeNotes; + RageSound m_soundDifficultyEasier; + RageSound m_soundDifficultyHarder; RageSound m_soundOptionsChange; RageSound m_soundLocked; };