remove old sdl stuff
This commit is contained in:
@@ -1,248 +0,0 @@
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#include "global.h"
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#include "LowLevelWindow_SDL.h"
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#include "SDL_utils.h"
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#include "RageLog.h"
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#include "RageDisplay.h" // for REFRESH_DEFAULT
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#include "arch/ArchHooks/ArchHooks.h"
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#include "DisplayResolutions.h"
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LowLevelWindow_SDL::LowLevelWindow_SDL()
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{
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/* By default, ignore all SDL events. We'll enable them as we need them.
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* We must not enable any events we don't actually want, since we won't
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* query for them and they'll fill up the event queue.
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*
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* This needs to be done after we initialize video, since it's really part
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* of the SDL video system--it'll be reinitialized on us if we do this first. */
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SDL_EventState(0xFF /*SDL_ALLEVENTS*/, SDL_IGNORE);
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SDL_EventState( SDL_VIDEORESIZE, SDL_ENABLE );
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SDL_EventState( SDL_ACTIVEEVENT, SDL_ENABLE );
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SDL_EventState( SDL_QUIT, SDL_ENABLE );
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}
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LowLevelWindow_SDL::~LowLevelWindow_SDL()
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{
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SDL_QuitSubSystem(SDL_INIT_VIDEO);
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mySDL_EventState( SDL_VIDEORESIZE, SDL_IGNORE );
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mySDL_EventState( SDL_ACTIVEEVENT, SDL_IGNORE );
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mySDL_EventState( SDL_QUIT, SDL_IGNORE );
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}
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void *LowLevelWindow_SDL::GetProcAddress(RString s)
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{
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return SDL_GL_GetProcAddress(s);
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}
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RString LowLevelWindow_SDL::TryVideoMode( const VideoModeParams &p, bool &bNewDeviceOut )
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{
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bool wasWindowed = CurrentParams.windowed;
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CurrentParams = p;
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/* We need to preserve the event mask and all events, since they're lost by
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* SDL_QuitSubSystem(SDL_INIT_VIDEO). */
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vector<SDL_Event> events;
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mySDL_GetAllEvents(events);
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Uint8 EventEnabled[SDL_NUMEVENTS];
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/* Queue up key-up events for all keys that are currently down (eg. alt-enter).
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* This is normally done by SDL, but since we're shutting down the video system
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* we're also shutting down the event system. */
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{
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const Uint8 *KeyState = SDL_GetKeyState(NULL);
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for ( SDLKey key=SDLK_FIRST; key<SDLK_LAST; key = (SDLKey)(key+1) )
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{
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if ( KeyState[key] != SDL_PRESSED )
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continue;
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SDL_Event e;
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memset(&e, 0, sizeof(e));
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e.key.type = SDL_KEYUP;
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e.key.keysym.sym = key;
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events.push_back(e);
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}
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}
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for( int i = 0; i < SDL_NUMEVENTS; ++i )
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EventEnabled[i] = mySDL_EventState( (Uint8) i, SDL_QUERY );
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SDL_QuitSubSystem(SDL_INIT_VIDEO);
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if( SDL_InitSubSystem(SDL_INIT_VIDEO) == -1 )
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{
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const RString err = mySDL_GetError();
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/* Check for a confusing SDL error message. */
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if( !err.CompareNoCase( "X11 driver not configured with OpenGL" ) )
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RageException::Throw( "Your installation of SDL was not compiled with OpenGL enabled." );
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RageException::Throw( "SDL_INIT_VIDEO failed: %s", err.c_str() );
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}
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/* Put them back. */
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for( int i = 0; i < SDL_NUMEVENTS; ++i)
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mySDL_EventState((Uint8) i, EventEnabled[i]);
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mySDL_PushEvents(events);
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/* Set SDL window title, icon and cursor -before- creating the window */
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SDL_WM_SetCaption( p.sWindowTitle, "");
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mySDL_WM_SetIcon( p.sIconFile );
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SDL_ShowCursor( p.windowed ? SDL_ENABLE : SDL_DISABLE );
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int flags = SDL_RESIZABLE | SDL_OPENGL;
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if( !p.windowed )
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flags |= SDL_FULLSCREEN;
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ASSERT( p.bpp == 16 || p.bpp == 32 );
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switch( p.bpp )
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{
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case 16:
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SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);
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SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 6);
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SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);
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break;
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case 32:
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SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
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}
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SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, true);
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#if defined(LINUX)
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/* nVidia cards:
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*
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* This only works the first time we set up a window; after that, the
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* drivers appear to cache the value, so you have to actually restart
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* the program to change it again. */
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static char buf[128];
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strcpy( buf, "__GL_SYNC_TO_VBLANK=" );
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strcat( buf, p.vsync?"1":"0" );
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putenv( buf );
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#endif
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SDL_Surface *screen = SDL_SetVideoMode( p.width, p.height, p.bpp, flags );
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if( !screen )
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{
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LOG->Trace( "SDL_SetVideoMode failed: %s", mySDL_GetError().c_str() );
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SDL_ShowCursor( wasWindowed ? SDL_ENABLE : SDL_DISABLE );
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return mySDL_GetError(); // failed to set mode
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}
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bNewDeviceOut = true; // always a new context because we're resetting SDL_Video
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static bool bLogged = false;
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if( !bLogged )
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{
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bLogged = true;
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const SDL_version *ver = SDL_Linked_Version();
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LOG->Info( "SDL version: %i.%i.%i", ver->major, ver->minor, ver->patch );
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}
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{
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/* Find out what we really got. */
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int r,g,b,a, colorbits, depth, stencil;
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SDL_GL_GetAttribute(SDL_GL_RED_SIZE, &r);
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SDL_GL_GetAttribute(SDL_GL_GREEN_SIZE, &g);
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SDL_GL_GetAttribute(SDL_GL_BLUE_SIZE, &b);
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SDL_GL_GetAttribute(SDL_GL_ALPHA_SIZE, &a);
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SDL_GL_GetAttribute(SDL_GL_BUFFER_SIZE, &colorbits);
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SDL_GL_GetAttribute(SDL_GL_DEPTH_SIZE, &depth);
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SDL_GL_GetAttribute(SDL_GL_STENCIL_SIZE, &stencil);
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LOG->Info("Got %i bpp (%i%i%i%i), %i depth, %i stencil",
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colorbits, r, g, b, a, depth, stencil);
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}
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return ""; // we set the video mode successfully
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}
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void LowLevelWindow_SDL::SwapBuffers()
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{
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SDL_GL_SwapBuffers();
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}
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void LowLevelWindow_SDL::Update()
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{
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/* This needs to be called before anything that handles SDL events. */
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SDL_PumpEvents();
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SDL_Event event;
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while(SDL_GetEvent(event, SDL_VIDEORESIZEMASK|SDL_ACTIVEEVENTMASK|SDL_QUITMASK))
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{
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switch(event.type)
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{
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case SDL_VIDEORESIZE:
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CurrentParams.width = event.resize.w;
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CurrentParams.height = event.resize.h;
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/* Let DISPLAY know that our resolution has changed. */
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DISPLAY->ResolutionChanged();
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break;
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case SDL_ACTIVEEVENT:
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/* We don't care about mouse focus. */
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if(event.active.state == SDL_APPMOUSEFOCUS)
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break;
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if( event.active.gain && // app regaining focus
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!DISPLAY->GetActualVideoModeParams().windowed ) // full screen
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{
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// need to reacquire an OGL context
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/* This hasn't been done in a long time, since HandleSDLEvents was
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* handling this event before we got it. I tried reenablng it, and
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* it resulted in input not being regained and textures being erased,
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* so I left it disabled; but this might be needed on some cards (with
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* the above fixed) ... */
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// DISPLAY->SetVideoMode( DISPLAY->GetActualVideoModeParams() );
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}
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{
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uint8_t i = SDL_GetAppState();
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LOG->Trace( "SDL_GetAppState: %i", i );
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HOOKS->SetHasFocus( i&SDL_APPINPUTFOCUS && i&SDL_APPACTIVE );
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}
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break;
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case SDL_QUIT:
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LOG->Trace("SDL_QUIT: shutting down");
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ArchHooks::SetUserQuit();
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break;
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}
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}
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}
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void LowLevelWindow_SDL::GetDisplayResolutions( DisplayResolutions &out ) const
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{
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SDL_Rect **modes = SDL_ListModes(NULL, SDL_RESIZABLE | SDL_OPENGL | SDL_FULLSCREEN );
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ASSERT_M( modes, "No modes available" );
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for(int i=0; modes[i]; ++i )
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{
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DisplayResolution res = { modes[i]->w, modes[i]->h };
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out.insert( res );
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}
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}
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/*
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* (c) 2003-2004 Chris Danford, Glenn Maynard
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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@@ -1,55 +0,0 @@
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#ifndef LOW_LEVEL_WINDOW_SDL_H
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#define LOW_LEVEL_WINDOW_SDL_H
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#include "LowLevelWindow.h"
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#include "RageDisplay.h"
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class LowLevelWindow_SDL: public LowLevelWindow
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{
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public:
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LowLevelWindow_SDL();
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~LowLevelWindow_SDL();
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void *GetProcAddress(RString s);
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RString TryVideoMode( const VideoModeParams &p, bool &bNewDeviceOut );
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virtual void GetDisplayResolutions( DisplayResolutions &out ) const;
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void SwapBuffers();
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void Update();
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const VideoModeParams &GetActualVideoModeParams() const { return CurrentParams; }
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private:
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VideoModeParams CurrentParams;
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};
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#ifdef ARCH_LOW_LEVEL_WINDOW
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#error "More than one LowLevelWindow selected!"
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#endif
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#define ARCH_LOW_LEVEL_WINDOW LowLevelWindow_SDL
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#endif
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/*
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* (c) 2003-2004 Glenn Maynard
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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@@ -8,8 +8,6 @@
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#include "LowLevelWindow_X11.h"
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#elif defined(MACOSX)
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#include "LowLevelWindow_Cocoa.h"
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#elif defined(HAVE_SDL)
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#include "LowLevelWindow_SDL.h"
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#else
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#error "No suitable LowLevelWindow available."
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#endif
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