Changed hold notes timing.
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@@ -1296,7 +1296,7 @@ void Player::UpdateHoldNotes( int iSongRow, float fDeltaTime, vector<TrackRowTap
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// Possibly fixed.
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if( tn.iKeysoundIndex >= 0 && tn.iKeysoundIndex < (int) m_vKeysounds.size() )
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{
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m_vKeysounds[tn.iKeysoundIndex].SetProperty ("Volume", max(0.0, min(1.0, fLife * 5.0 - 4.0)));
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m_vKeysounds[tn.iKeysoundIndex].SetProperty ("Volume", max(0.0, min(1.0, fLife * 10.0 - 8.5)));
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if (tn.HoldResult.fLife == 0)
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{
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m_vKeysounds[tn.iKeysoundIndex].StopPlaying();
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