add 3D scrolling to ActorScroller
generalize BGAnimation, BGAnimationLayer to eliminate shared code with ActorFrame
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@@ -32,8 +32,8 @@ public:
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virtual void MenuUp( PlayerNumber pn );
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virtual void MenuDown( PlayerNumber pn );
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virtual void MenuStart( PlayerNumber pn );
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float TweenOffScreen(); // return time in seconds to execute the command
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float TweenOnScreen(); // return time in seconds to execute the command
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void TweenOffScreen(); // return time in seconds to execute the command
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void TweenOnScreen(); // return time in seconds to execute the command
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virtual void HandleScreenMessage( const ScreenMessage SM );
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@@ -60,7 +60,7 @@ protected:
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bool Move( PlayerNumber pn, Dirs dir );
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bool ChangePage( int iNewChoice );
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bool ChangeSelection( PlayerNumber pn, int iNewChoice );
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float DoMenuStart( PlayerNumber pn );
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void DoMenuStart( PlayerNumber pn );
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float GetCursorX( PlayerNumber pn, int iPartIndex );
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float GetCursorY( PlayerNumber pn, int iPartIndex );
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