add 3D scrolling to ActorScroller

generalize BGAnimation, BGAnimationLayer to eliminate shared code with ActorFrame
This commit is contained in:
Chris Danford
2004-02-01 03:14:37 +00:00
parent 66a121877c
commit 69fd514b68
20 changed files with 324 additions and 262 deletions
+46 -97
View File
@@ -21,6 +21,7 @@
#include "ThemeManager.h"
#include "RageFile.h"
#include "ActorUtil.h"
#include "arch/ArchHooks/ArchHooks.h"
const int MAX_LAYERS = 1000;
@@ -38,9 +39,7 @@ BGAnimation::~BGAnimation()
void BGAnimation::Unload()
{
for( unsigned i=0; i<m_Layers.size(); i++ )
delete m_Layers[i];
m_Layers.clear();
DeleteAllChildren();
}
void BGAnimation::LoadFromStaticGraphic( CString sPath )
@@ -49,10 +48,10 @@ void BGAnimation::LoadFromStaticGraphic( CString sPath )
BGAnimationLayer* pLayer = new BGAnimationLayer( m_bGeneric );
pLayer->LoadFromStaticGraphic( sPath );
m_Layers.push_back( pLayer );
AddChild( pLayer );
}
void AddLayersFromAniDir( CString sAniDir, vector<BGAnimationLayer*> &layersAddTo, bool Generic )
void AddLayersFromAniDir( CString sAniDir, vector<Actor*> &layersAddTo, bool Generic )
{
if( sAniDir.empty() )
return;
@@ -111,40 +110,62 @@ void BGAnimation::LoadFromAniDir( CString sAniDir )
if( DoesFileExist(sPathToIni) )
{
// This is a new style BGAnimation (using .ini)
AddLayersFromAniDir( sAniDir, m_Layers, m_bGeneric ); // TODO: Check for circular load
AddLayersFromAniDir( sAniDir, m_SubActors, m_bGeneric ); // TODO: Check for circular load
IniFile ini(sPathToIni);
ini.ReadFile();
if( !ini.GetValue( "BGAnimation", "LengthSeconds", m_fLengthSeconds ) )
{
m_fLengthSeconds = 0;
/* XXX: if m_bGeneric, simply constructing the BG layer won't run "On",
* so at this point GetMaxTweenTimeLeft is probably 0 */
for( int i=0; (unsigned)i < m_Layers.size(); i++ )
m_fLengthSeconds = max(m_fLengthSeconds, m_Layers[i]->GetMaxTweenTimeLeft());
m_fLengthSeconds = this->GetTweenTimeLeft();
}
bool bUseScroller;
if( ini.GetValue( "BGAnimation", "UseScroller", bUseScroller ) && bUseScroller )
{
// TODO: Move this into ActorScroller
#define REQUIRED_GET_VALUE( szName, valueOut ) \
if( !ini.GetValue( "BGAnimation", szName, valueOut ) ) \
RageException::Throw( "File '%s' is missing the value BGAnimation::%s", sPathToIni.c_str(), szName );
if( !ini.GetValue( "Scroller", szName, valueOut ) ) \
HOOKS->MessageBoxOK( ssprintf("File '%s' is missing the value Scroller::%s", sPathToIni.c_str(), szName) );
float fScrollSecondsPerItem, fSpacingX, fSpacingY, fItemPaddingStart, fItemPaddingEnd;
REQUIRED_GET_VALUE( "ScrollSecondsPerItem", fScrollSecondsPerItem );
REQUIRED_GET_VALUE( "ScrollSpacingX", fSpacingX );
REQUIRED_GET_VALUE( "ScrollSpacingY", fSpacingY );
float fSecondsPerItem = 1;
int iNumItemsToDraw = 7;
RageVector3 vRotationDegrees = RageVector3(0,0,0);
RageVector3 vTranslateTerm0 = RageVector3(0,0,0);
RageVector3 vTranslateTerm1 = RageVector3(0,0,0);
RageVector3 vTranslateTerm2 = RageVector3(0,0,0);
float fItemPaddingStart = 0;
float fItemPaddingEnd = 0;
REQUIRED_GET_VALUE( "SecondsPerItem", fSecondsPerItem );
REQUIRED_GET_VALUE( "NumItemsToDraw", iNumItemsToDraw );
REQUIRED_GET_VALUE( "RotationDegreesX", vRotationDegrees[0] );
REQUIRED_GET_VALUE( "RotationDegreesY", vRotationDegrees[1] );
REQUIRED_GET_VALUE( "RotationDegreesZ", vRotationDegrees[2] );
REQUIRED_GET_VALUE( "TranslateTerm0X", vTranslateTerm0[0] );
REQUIRED_GET_VALUE( "TranslateTerm0Y", vTranslateTerm0[1] );
REQUIRED_GET_VALUE( "TranslateTerm0Z", vTranslateTerm0[2] );
REQUIRED_GET_VALUE( "TranslateTerm1X", vTranslateTerm1[0] );
REQUIRED_GET_VALUE( "TranslateTerm1Y", vTranslateTerm1[1] );
REQUIRED_GET_VALUE( "TranslateTerm1Z", vTranslateTerm1[2] );
REQUIRED_GET_VALUE( "TranslateTerm2X", vTranslateTerm2[0] );
REQUIRED_GET_VALUE( "TranslateTerm2Y", vTranslateTerm2[1] );
REQUIRED_GET_VALUE( "TranslateTerm2Z", vTranslateTerm2[2] );
REQUIRED_GET_VALUE( "ItemPaddingStart", fItemPaddingStart );
REQUIRED_GET_VALUE( "ItemPaddingEnd", fItemPaddingEnd );
#undef REQUIRED_GET_VALUE
m_Scroller.Load( fScrollSecondsPerItem, fSpacingX, fSpacingY );
for( unsigned i=0; i<m_Layers.size(); i++ )
m_Scroller.AddChild( m_Layers[i] );
m_Scroller.SetCurrentAndDestinationItem( int(-fItemPaddingStart) );
m_Scroller.SetDestinationItem( int(m_Layers.size()-1+fItemPaddingEnd) );
this->AddChild( &m_Scroller );
ActorScroller::Load(
fSecondsPerItem,
iNumItemsToDraw,
vRotationDegrees,
vTranslateTerm0,
vTranslateTerm1,
vTranslateTerm2 );
ActorScroller::SetCurrentAndDestinationItem( int(-fItemPaddingStart) );
ActorScroller::SetDestinationItem( int(m_SubActors.size()-1+fItemPaddingEnd) );
}
CString InitCommand;
@@ -181,7 +202,7 @@ void BGAnimation::LoadFromAniDir( CString sAniDir )
continue; // don't directly load files starting with an underscore
BGAnimationLayer* pLayer = new BGAnimationLayer( m_bGeneric );
pLayer->LoadFromAniLayerFile( asImagePaths[i] );
m_Layers.push_back( pLayer );
AddChild( pLayer );
}
}
}
@@ -192,7 +213,7 @@ void BGAnimation::LoadFromMovie( CString sMoviePath )
BGAnimationLayer* pLayer = new BGAnimationLayer( m_bGeneric );
pLayer->LoadFromMovie( sMoviePath );
m_Layers.push_back( pLayer );
AddChild( pLayer );
}
void BGAnimation::LoadFromVisualization( CString sVisPath )
@@ -205,82 +226,10 @@ void BGAnimation::LoadFromVisualization( CString sVisPath )
pLayer = new BGAnimationLayer( m_bGeneric );
pLayer->LoadFromStaticGraphic( sSongBGPath );
m_Layers.push_back( pLayer );
AddChild( pLayer );
pLayer = new BGAnimationLayer( m_bGeneric );
pLayer->LoadFromVisualization( sVisPath );
m_Layers.push_back( pLayer );
}
void BGAnimation::Update( float fDeltaTime )
{
for( unsigned i=0; i<m_Layers.size(); i++ )
m_Layers[i]->Update( fDeltaTime );
ActorFrame::Update( fDeltaTime );
}
void BGAnimation::DrawPrimitives()
{
for( unsigned i=0; i<m_Layers.size(); i++ )
m_Layers[i]->Draw();
}
void BGAnimation::GainingFocus( float fRate, bool bRewindMovie, bool bLoop )
{
for( unsigned i=0; i<m_Layers.size(); i++ )
m_Layers[i]->GainingFocus( fRate, bRewindMovie, bLoop );
SetDiffuse( RageColor(1,1,1,1) );
}
void BGAnimation::LosingFocus()
{
for( unsigned i=0; i<m_Layers.size(); i++ )
m_Layers[i]->LosingFocus();
}
void BGAnimation::SetDiffuse( const RageColor &c )
{
for( unsigned i=0; i<m_Layers.size(); i++ )
m_Layers[i]->SetDiffuse(c);
ActorFrame::SetDiffuse( c );
}
float BGAnimation::GetTweenTimeLeft() const
{
float ret = 0;
for( unsigned i=0; i<m_Layers.size(); ++i )
ret = max( ret, m_Layers[i]->GetMaxTweenTimeLeft() );
return max( ret, Actor::GetTweenTimeLeft() );
}
void BGAnimation::FinishTweening()
{
for( unsigned i=0; i<m_Layers.size(); i++ )
m_Layers[i]->FinishTweening();
ActorFrame::FinishTweening();
}
void BGAnimation::PlayCommand( const CString &cmd )
{
for( unsigned i=0; i<m_Layers.size(); i++ )
m_Layers[i]->PlayCommand( cmd );
}
void BGAnimation::HandleCommand( const ParsedCommand &command )
{
HandleParams;
if( sParam(0)=="playcommand" ) PlayCommand( sParam(1) );
else
{
Actor::HandleCommand( command );
return;
}
CheckHandledParams;
AddChild( pLayer );
}