add 3D scrolling to ActorScroller
generalize BGAnimation, BGAnimationLayer to eliminate shared code with ActorFrame
This commit is contained in:
@@ -709,7 +709,7 @@ void Actor::AddRotationR( float rot )
|
||||
RageQuatMultiply( &DestTweenState().quat, DestTweenState().quat, RageQuatFromR(rot) );
|
||||
}
|
||||
|
||||
float Actor::Command( CString sCommands )
|
||||
void Actor::Command( CString sCommands )
|
||||
{
|
||||
sCommands.MakeLower();
|
||||
|
||||
@@ -718,8 +718,6 @@ float Actor::Command( CString sCommands )
|
||||
|
||||
for( unsigned i=0; i<vCommands.size(); i++ )
|
||||
this->HandleCommand( vCommands[i] );
|
||||
|
||||
return GetTweenTimeLeft();
|
||||
}
|
||||
|
||||
void Actor::HandleCommand( const ParsedCommand &command )
|
||||
|
||||
Reference in New Issue
Block a user