add 3D scrolling to ActorScroller

generalize BGAnimation, BGAnimationLayer to eliminate shared code with ActorFrame
This commit is contained in:
Chris Danford
2004-02-01 03:14:37 +00:00
parent 66a121877c
commit 69fd514b68
20 changed files with 324 additions and 262 deletions
+1 -3
View File
@@ -709,7 +709,7 @@ void Actor::AddRotationR( float rot )
RageQuatMultiply( &DestTweenState().quat, DestTweenState().quat, RageQuatFromR(rot) );
}
float Actor::Command( CString sCommands )
void Actor::Command( CString sCommands )
{
sCommands.MakeLower();
@@ -718,8 +718,6 @@ float Actor::Command( CString sCommands )
for( unsigned i=0; i<vCommands.size(); i++ )
this->HandleCommand( vCommands[i] );
return GetTweenTimeLeft();
}
void Actor::HandleCommand( const ParsedCommand &command )