Hopefully fix hold notes for real
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@@ -962,7 +962,7 @@ void RageDisplay_OGL::ClearZBuffer()
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void RageDisplay_OGL::SetTextureWrapping( bool b )
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{
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GLenum mode = b ? GL_REPEAT : GL_CLAMP;
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GLenum mode = b ? GL_REPEAT : GL_CLAMP_TO_EDGE;
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glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, mode );
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glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, mode );
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}
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