ScreenSelectMaxType2 had a small veriable error that would not let it compile.. renamed p to pl is all..nuthin big

This commit is contained in:
Kevin Slaughter
2003-03-08 08:03:22 +00:00
parent 1d72329ba7
commit 69d97d461b
8 changed files with 140 additions and 27 deletions
+6 -6
View File
@@ -45,8 +45,8 @@ const CString CHOICE_TEXT[ScreenSelectDifficultyEX::NUM_CHOICES_EX] =
"hard",
"nonstop",
"oni",
"endless",
"battle"
"endless"/*,
"battle"*/
};
@@ -186,7 +186,7 @@ void ScreenSelectDifficultyEX::HandleScreenMessage( const ScreenMessage SM )
case CHOICE_EX_BEGINNER: GAMESTATE->m_PreferredDifficulty[p] = DIFFICULTY_BEGINNER; break;
case CHOICE_EX_EASY: GAMESTATE->m_PreferredDifficulty[p] = DIFFICULTY_EASY; break;
case CHOICE_EX_NONSTOP: // need to set preferred difficulty even for courses
case CHOICE_EX_BATTLE:
//case CHOICE_EX_BATTLE:
case CHOICE_EX_ONI:
case CHOICE_EX_ENDLESS:
case CHOICE_EX_MEDIUM: GAMESTATE->m_PreferredDifficulty[p] = DIFFICULTY_MEDIUM; break;
@@ -204,7 +204,7 @@ void ScreenSelectDifficultyEX::HandleScreenMessage( const ScreenMessage SM )
case CHOICE_EX_NONSTOP: GAMESTATE->m_PlayMode = PLAY_MODE_NONSTOP; break;
case CHOICE_EX_ONI: GAMESTATE->m_PlayMode = PLAY_MODE_ONI; break;
case CHOICE_EX_ENDLESS: GAMESTATE->m_PlayMode = PLAY_MODE_ENDLESS; break;
case CHOICE_EX_BATTLE: GAMESTATE->m_PlayMode = PLAY_MODE_BATTLE; break;
//case CHOICE_EX_BATTLE: GAMESTATE->m_PlayMode = PLAY_MODE_BATTLE; break;
default: ASSERT(0); // bad selection
}
@@ -259,7 +259,7 @@ bool ScreenSelectDifficultyEX::AnyPlayerIsOnCourse()
{
case CHOICE_EX_NONSTOP:
case CHOICE_EX_ONI:
case CHOICE_EX_BATTLE:
//case CHOICE_EX_BATTLE:
case CHOICE_EX_ENDLESS: return true; break;
}
}
@@ -273,7 +273,7 @@ bool ScreenSelectDifficultyEX::PlayerIsOnCourse( PlayerNumber pl )
{
case CHOICE_EX_NONSTOP:
case CHOICE_EX_ONI:
case CHOICE_EX_BATTLE:
//case CHOICE_EX_BATTLE:
case CHOICE_EX_ENDLESS: return true; break;
}
return false;