ScreenSelectMaxType2 had a small veriable error that would not let it compile.. renamed p to pl is all..nuthin big
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@@ -106,6 +106,12 @@ ScreenGameplay::ScreenGameplay( bool bDemonstration )
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{
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LOG->Trace( "ScreenGameplay::ScreenGameplay()" );
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m_textLyrics.LoadFromFont( THEME->GetPathTo("Fonts","normal") );
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m_textLyrics.SetXY( 100,100 );
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m_textLyrics.SetDiffuse( RageColor(1,1,1,1) );
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if( GAMESTATE->m_pCurSong == NULL && GAMESTATE->m_pCurCourse == NULL )
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return; // ScreenDemonstration will move us to the next scren. We just need to survive for one update without crashing.
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@@ -183,18 +189,23 @@ ScreenGameplay::ScreenGameplay( bool bDemonstration )
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// If this is beginner mode, show the helper
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/* !! Working on this.. having probs loading the BG sequences -- Miryokuteki
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m_sprBH.Load( THEME->GetPathTo("BGAnimations","beginner helper up") );
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this->AddChild( &m_sprBH );
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m_sprBH.SetXY( 100,100 );
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m_sprBH.StartAnimating();
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this->AddChild( &m_bgaBeginnerHelper );
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m_bgaBH.SetXY( 100,100 );
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m_Background.AddChild(&m_bgaBH);
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*/
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// If this is beginner mode, show the helper
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/* !! Working on this.. having probs loading the BG sequences -- Miryokuteki */
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//this->AddChild( &m_bhDancer );
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//m_bhDancer.Load( THEME->GetPathTo("Graphics", "select difficulty ex picture easy") );
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//m_bhDancer.SetXY( -100,-100 ); //<-- causing entire screen to offset!
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//m_bhDancer.SetDiffuse( RageColor(1,1,1,1) );
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//m_bhDancer.SetEffectGlowShift( 0.5f );
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//m_bhDancer.BeginDraw();
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/* */
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@@ -391,6 +402,7 @@ ScreenGameplay::ScreenGameplay( bool bDemonstration )
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m_textDebug.SetXY( DEBUG_X, DEBUG_Y );
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m_textDebug.SetDiffuse( RageColor(1,1,1,1) );
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this->AddChild( &m_textDebug );
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this->AddChild( &m_textLyrics );
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for( int s=0; s<NUM_STATUS_ICONS; s++ )
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@@ -777,6 +789,12 @@ void ScreenGameplay::Update( float fDeltaTime )
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{
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case STATE_DANCING:
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//
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// Check if we should show lyrics now
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//
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m_fLyricsTime += fDeltaTime;
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m_textLyrics.SetText( SecondsToTime( m_fLyricsTime ) );
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//
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// Update players' alive time
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//
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